openttd eats all my cpu
Bug #467179 reported by
Dario Panico
This bug report is a duplicate of:
Bug #203158: libsdl1.2debian-pulseaudio should be seeded by default in pulse-enabled derivatives.
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This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
openttd (Ubuntu) |
Incomplete
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: openttd
This game runs quite nice but eats all my CPU resources and the whole PC suffers a lot even music streaming isn't continuous.
ProblemType: Bug
Architecture: amd64
Date: Sat Oct 31 19:34:13 2009
DistroRelease: Ubuntu 9.10
Package: firefox-3.5 3.5.4+nobinonly
ProcEnviron:
LANG=it_IT.UTF-8
SHELL=/bin/bash
ProcVersionSign
SourcePackage: firefox-3.5
Uname: Linux 2.6.31-14-generic x86_64
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I'm kinda confused by this report, it seems like you used the bug template for firefox instead of OpenTTD? Just to confirm, does this bug actually apply to OpenTTD?
If so, could you supply your ~/.openttd/ openttd. cfg file? Also, try running "openttd -d 4" from a terminal, quit openttd immediately and attach the resulting output here. Also, could you attach the output of "ps aux" while openttd is running?
Could you tell a bit more about when this bug applies? Does it apply in the main menu already, or only after starting a game? Did it occur directly after installing the game, or did it run properly before (perhaps before changing settings or upgrading)?