openmw 0.45.0-4build1 source package in Ubuntu


openmw (0.45.0-4build1) focal; urgency=medium

  * No change rebuild against new boost1.71 ABI

 -- Dimitri John Ledkov <email address hidden>  Mon, 03 Feb 2020 21:13:46 +0000

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Uploaded by:
Dimitri John Ledkov on 2020-02-03
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Ubuntu Developers
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Medium Urgency

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Series Pocket Published Component Section
Focal release on 2020-02-04 multiverse misc


File Size SHA-256 Checksum
openmw_0.45.0.orig.tar.bz2 4.0 MiB 44cc96a4d0f30bf09d162acceb5e2f583f2378dc4c5c6aed06ddd1b9565667d1
openmw_0.45.0-4build1.debian.tar.xz 8.8 KiB 0fb78e32d93cdaf59edbab8fe90df51887aa8ddb6ef1ddb32a4c94c281eb86b5
openmw_0.45.0-4build1.dsc 2.5 KiB f278b2692a0da3912a557afd33bae68811dce4d42274614e384b700a015938e3

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Binary packages built by this source

openmw: Reimplementation of The Elder Scrolls III: Morrowind

 OpenMW is a reimplementation of the Bethesda Game Studios game
 The Elder Scrolls III: Morrowind.
 The Morrowind "Data Files" from the original game are required to play.

openmw-cs: Replacement of The Elder Scrolls Construction Set

 OpenCS is a replacement of the Bethesda Game Studios Elder
 Scrolls Construction Set which gives full control of the game's
 content and the ability to create new content.
 While initialy to be used with Morrowind assets, it can be used to
 create TC and other content not depending on Morrowind.

openmw-cs-dbgsym: debug symbols for openmw-cs
openmw-data: Resources for the OpenMW engine

 All the shaders, models, mygui xml files and extra assets necessary
 for running OpenMW.
 Without this, OpenMW will complain about running Morrowind.

openmw-dbgsym: debug symbols for openmw
openmw-launcher: Launcher for OpenMW using the Qt-Gui-Toolkit

 Additional launcher for handling installation of Morrowind and its
 expansions, mods and configuration details of OpenMW.
 While not necessary, it automates the setup of OpenMW to play

openmw-launcher-dbgsym: debug symbols for openmw-launcher