Frames per second counter uses game-time, not real time

Bug #521940 reported by Paul Sladen
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
openbve (Ubuntu)
Confirmed
Low
Unassigned

Bug Description

Binary package hint: openbve

The frame-per-second (FPS) counter displayed by toggling Ctrl-x, or on the F10 debug screen uses game-time, not real time. Consequently when running the simulation at 5x normal speed (Ctrl-j) the frame time will show a value 0.20 times its correct value; eg. 20 frames per second is shown as 4 frames per second.

Ideally the FPS calculation should use real time so that it is not skewed by simulation variables.

Revision history for this message
Paul Sladen (sladen) wrote :
Changed in openbve (Ubuntu):
importance: Undecided → Low
status: New → Confirmed
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