Frames per second counter uses game-time, not real time
Bug #521940 reported by
Paul Sladen
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
openbve (Ubuntu) |
Confirmed
|
Low
|
Unassigned |
Bug Description
Binary package hint: openbve
The frame-per-second (FPS) counter displayed by toggling Ctrl-x, or on the F10 debug screen uses game-time, not real time. Consequently when running the simulation at 5x normal speed (Ctrl-j) the frame time will show a value 0.20 times its correct value; eg. 20 frames per second is shown as 4 frames per second.
Ideally the FPS calculation should use real time so that it is not skewed by simulation variables.
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Forwarded upstream to:
http:// openbve. freeforums. org/frames- per-second- counter- uses-game- time-not- real-time- t1370.html