crashing when building with SSE
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
openal-soft (Ubuntu) |
Fix Released
|
Undecided
|
Bret Curtis |
Bug Description
This bases on this minetest (http://
http://
Reproducability:
1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions perhaps too)
2. Start a new game and enable sound. Minimal development test executed locally is enough.
3. Do something in the game that causes a sound.
4. the game crashes.
From the valgrind stacktrace you can see the error was caused by the call of the "MixDirect_SSE" function. After googling that name, I've found somebodies forum post that suggested to compile libopenal without support for SSE (http://
Apparently the SSE support for openal is buggy. Could you inform upstream of the issue and turn it off until there is a fix?
The output of the gdb bt command is changing from crash to crash, therefore use valgrind to get the stacktrace. To enable actual speeds, its best to turn all graphical features off.
Note that the stacktrace linked above wasn't created with the official utopic ubuntu library version, but by a build of the openal-
Here is a log created with the official library version: http://
description: | updated |
Changed in openal-soft (Ubuntu): | |
status: | Fix Committed → Fix Released |
I've tried to reproduce the bug with 0.16.0 and failed. After I've done a git bisect, I found out that this commit fixes my crash: repo.or. cz/w/openal- soft.git/ commit/ 564a1822595e287 cf808ea63a03d96 719e3cc7b4
http://
Could you backport it?