ogre 1.7.4-2 source package in Ubuntu
Changelog
ogre (1.7.4-2) unstable; urgency=low * Test for existence of directories /etc/OGRE* before attempting to remove them in {pre,post}{inst,rm} scripts * Declaring pre-dependency on dpkg (>= 1.15.7.2~) because of the use of dpkg-maintscript-helper * debian/copyright format set to format-1.0 (with appropriate URL) * Fix short description and priority of the sample packages -- Manuel A. Fernandez Montecelo <email address hidden> Sun, 04 Mar 2012 23:44:09 +0000
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre_1.7.4-2.dsc | 1.9 KiB | 44ad95869cfc343bb58722cbb7620cb1e86b4338176fa7b289a78a53a46e7c66 |
ogre_1.7.4.orig.tar.bz2 | 62.8 MiB | d7b20f6bcc031774317b615fe5f6d0dcc9cffc01ee762f5408419203d87eabf8 |
ogre_1.7.4-2.debian.tar.gz | 21.6 KiB | f7385a4f1dbec9df2e987f512c6767148b8d261e29794c10924df8440eb79d59 |
Available diffs
- diff from 1.7.3-6 to 1.7.4-2 (888.6 KiB)
No changes file available.
Binary packages built by this source
- blender-ogrexml: Blender Exporter for OGRE
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the Blender exporter for OGRE.
- libogre-1.7.4: 3D Object-Oriented Graphics Rendering Engine (libraries)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the library and plugins.
- libogre-1.7.4-dbg: 3D Object-Oriented Graphics Rendering Engine (debugging libs)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the debugging version of the library and plugins.
- libogre-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE.
- ogre-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-samples: 3D Object-Oriented Graphics Rendering Engine (samples)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains sample programs to test the basic features.
- ogre-samples-data: 3D Object-Oriented Graphics Rendering Engine (data for samples)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the data for the samples.
- ogre-samples-dbg: 3D Object-Oriented Graphics Rendering Engine (samples with debug info)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the debugging version of the samples.
- ogre-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.