ogre 1.7.3-6 source package in Ubuntu
Changelog
ogre (1.7.3-6) unstable; urgency=low * Use always "versioned" directory names, like /usr/share/OGRE-1.7.3 and /usr/lib/MULTIARCH_TRIPLET/OGRE-1.7.3 instead of plain .../OGRE. In this way several versions of the library can be installed at once, as it's usually the case with shared libraries but it was not with OGRE until now (Closes: #653527). * Add missing Build-Depend on "dpkg-dev (>= 1.16.1~)" (instead of the suggested .0 of the bug report), and substituting DEB_BUILD_MULTIARCH for DEB_HOST_MULTIARCH (Closes: #658015). The former was used by a propagated mistake. Thanks Sam Morris for the notice and the patch (although I didn't use the patch provided because I had already changed the more problematic parts with a better solution). Please reopen if there are still remaining problems. * Remove /etc/OGRE*/plugins.cfg, according to upstream it's not present in other systems, and indeed is more appropriate for applications to define what plugins they want to use (or rely only on code, not .cfg files, for that). - Remove the Debian script /usr/bin/update-ogre-plugins (and its manpage), it's of no use now. - Remove the template for plugins.cfg * Remove /etc/OGRE/plugins.cfg when uninstalling (or upgrading and moving the file elsewhere, as it happened for a few versions), if the one installed in the system was unmodified. Thanks Sam Morris for the report and the suggested fix (Closes: #656997) * Remove cruft provided in the past along with the package but not used for a few releases/years: - LightwaveConverter.1: binary not present since very long - ogre-get-orig-source-1.6.4: script obsolete and unnecessary since with 1.7 -- it's been clarified that the documentations and the samples are DFSG compatible -- Manuel A. Fernandez Montecelo <email address hidden> Sat, 04 Feb 2012 21:18:16 +0000
Upload details
- Uploaded by:
- Manuel A. Fernandez Montecelo
- Uploaded to:
- Sid
- Original maintainer:
- Manuel A. Fernandez Montecelo
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre_1.7.3-6.dsc | 1.7 KiB | 847ed434adf583b1df6e0920f7f13b2f5f6a4b4503020fe00f4519ce899b3c44 |
ogre_1.7.3.orig.tar.bz2 | 64.2 MiB | 6ad4450c054e510924d0a2271290eae928072077aab09197ab779fefb7f03783 |
ogre_1.7.3-6.debian.tar.gz | 20.3 KiB | 8f02d8d977d2a6e507d8c3e7323b9d04640afbab88914f85042f03b8a426e677 |
Available diffs
- diff from 1.7.3-3 (in Ubuntu) to 1.7.3-6 (7.2 KiB)
No changes file available.
Binary packages built by this source
- blender-ogrexml: Blender Exporter for OGRE
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the Blender exporter for OGRE.
- libogre-1.7.3: No summary available for libogre-1.7.3 in ubuntu precise.
No description available for libogre-1.7.3 in ubuntu precise.
- libogre-1.7.3-dbg: No summary available for libogre-1.7.3-dbg in ubuntu precise.
No description available for libogre-1.7.3-dbg in ubuntu precise.
- libogre-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE.
- ogre-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.