ogre-next 2.3.3+dfsg-0ubuntu2 source package in Ubuntu
Changelog
ogre-next (2.3.3+dfsg-0ubuntu2) noble; urgency=medium * Include the OGRE-Next Module in the installation. (LP: #2062378) * Cleanup debug message from Ogre-Next module -- Jose Luis Rivero <email address hidden> Fri, 19 Apr 2024 14:18:04 +0200
Upload details
- Uploaded by:
- Jose Luis Rivero
- Sponsored by:
- Dave Jones
- Uploaded to:
- Noble
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Oracular | release | universe | libs | |
Noble | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre-next_2.3.3+dfsg.orig.tar.gz | 33.9 MiB | 975b55097ee22833c4bddd9f4db47f625a3a20424292fac872dae88414c72231 |
ogre-next_2.3.3+dfsg-0ubuntu2.debian.tar.xz | 27.8 KiB | b79d7f97eccb7717018b933e05f4c664c5bae8474d1303a88b2da29951007af8 |
ogre-next_2.3.3+dfsg-0ubuntu2.dsc | 3.4 KiB | 85dc4f4a5b1716d224074136cb2136f64474b09f40aacc5609a085533d398af0 |
Available diffs
Binary packages built by this source
- blender-ogrexml-next: Blender Exporter for OGRE-Next
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the Blender exporter for OGRE-Next.
- libogre-next-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE-Next.
- libogrenexthlmspbs2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmspbs
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenexthlmspbs.
- libogrenexthlmspbs2.3.3-dbgsym: debug symbols for libogrenexthlmspbs2.3.3
- libogrenexthlmsunlit2.3.3: 3D Object-Oriented Graphics Rendering Engine - hlmsunlit
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenexthlmsunlit.
- libogrenexthlmsunlit2.3.3-dbgsym: debug symbols for libogrenexthlmsunlit2.3.3
- libogrenextmain2.3.3: 3D Object-Oriented Graphics Rendering Engine - Main lib+plugins
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenextmain and the plugins and rendering
systems.
- libogrenextmain2.3.3-dbgsym: debug symbols for libogrenextmain2.3.3
- libogrenextmeshlodgenerator2.3.3: 3D Object-Oriented Graphics Rendering Engine - meshlodgenerator
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenextmeshlodgenerator.
- libogrenextmeshlodgenerator2.3.3-dbgsym: debug symbols for libogrenextmeshlodgenerator2.3.3
- libogrenextoverlay2.3.3: 3D Object-Oriented Graphics Rendering Engine - overlay
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenextoverlay.
- libogrenextoverlay2.3.3-dbgsym: debug symbols for libogrenextoverlay2.3.3
- libogrenextplanarreflections2.3.3: 3D Object-Oriented Graphics Rendering Engine - planarreflections
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenextplanarreflections.
- libogrenextplanarreflections2.3.3-dbgsym: debug symbols for libogrenextplanarreflections2.3.3
- libogrenextsceneformat2.3.3: 3D Object-Oriented Graphics Rendering Engine - sceneformat
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
The package name includes all the version number on it. The reason for that
is that upstream does not guarantee ABI stability even on patches. For more
information check the README.Debian file section 'ABI policy upstream'.
.
This package contains the library libogrenextsceneformat.
- libogrenextsceneformat2.3.3-dbgsym: debug symbols for libogrenextsceneformat2.3.3
- ogre-next-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-next-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.
- ogre-next-tools-dbgsym: debug symbols for ogre-next-tools