ogre-1.9 1.9.0+dfsg1-14.1 source package in Ubuntu

Changelog

ogre-1.9 (1.9.0+dfsg1-14.1) unstable; urgency=medium

  * Non-maintainer upload.
  * Rename libraries for 64-bit time_t transition.  Closes: #1062818

 -- Benjamin Drung <email address hidden>  Thu, 29 Feb 2024 02:10:52 +0000

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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Downloads

File Size SHA-256 Checksum
ogre-1.9_1.9.0+dfsg1-14.1.dsc 2.6 KiB 4b98af44ed05e8607fe8e26742bf2fd0bc1d1d3ae77ebb18b4f5bbd260c8df58
ogre-1.9_1.9.0+dfsg1.orig.tar.xz 6.3 MiB a813af69085c9ef8bf785e8d3cb13216f8f2cc202df6db37fc620a83ae646185
ogre-1.9_1.9.0+dfsg1-14.1.debian.tar.xz 25.2 KiB a75724cd8c63299e1c62ea85e10b7e81b5fb4a34f747a8692dc71056a70f7525

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Binary packages built by this source

blender-ogrexml-1.9: Blender Exporter for OGRE

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.

libogre-1.9-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre-1.9.0t64: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre-1.9.0t64-dbgsym: debug symbols for libogre-1.9.0t64
ogre-1.9-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.9-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.9-tools-dbgsym: debug symbols for ogre-1.9-tools