ogre-1.9 1.9.0+dfsg1-12build1 source package in Ubuntu

Changelog

ogre-1.9 (1.9.0+dfsg1-12build1) focal; urgency=medium

  * No change rebuild against new boost1.71 ABI

 -- Dimitri John Ledkov <email address hidden>  Mon, 03 Feb 2020 21:10:25 +0000

Upload details

Uploaded by:
Dimitri John Ledkov on 2020-02-03
Uploaded to:
Focal
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Hirsute release on 2020-10-23 universe misc
Groovy release on 2020-04-24 universe misc
Focal release on 2020-02-10 universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.9_1.9.0+dfsg1.orig.tar.xz 6.3 MiB a813af69085c9ef8bf785e8d3cb13216f8f2cc202df6db37fc620a83ae646185
ogre-1.9_1.9.0+dfsg1-12build1.debian.tar.xz 24.5 KiB e2715efd36b5a457708c3308524b1c39305bdbd7a1878bd69ec8f57c5688efdb
ogre-1.9_1.9.0+dfsg1-12build1.dsc 2.7 KiB 1d32c796aeb56240e40b759a336911da4715194a2f8d51f6cc0601ab163bc400

View changes file

Binary packages built by this source

blender-ogrexml-1.9: Blender Exporter for OGRE

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.

libogre-1.9-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre-1.9.0v5: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre-1.9.0v5-dbgsym: debug symbols for libogre-1.9.0v5
ogre-1.9-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.9-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.9-tools-dbgsym: debug symbols for ogre-1.9-tools