ogre-1.9 1.9.0+dfsg1-1 source package in Ubuntu

Changelog

ogre-1.9 (1.9.0+dfsg1-1) unstable; urgency=low


  * New upstream version
    - Repack the source to meet DFSG (simply removed all 'Samples', 'SDK' and
      '.hg*')
  * Remove dependency on GCC >= 4.8, it is causing problems in its current
    form and all architectures will be required soon to use 4.8 as default
    compiler if not done yet (Closes: #728521)

 -- Manuel A. Fernandez Montecelo <email address hidden>  Fri, 20 Dec 2013 00:50:55 +0000

Upload details

Uploaded by:
Debian Games Group on 2013-12-20
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release on 2013-12-20 universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.9_1.9.0+dfsg1-1.dsc 2.6 KiB 1d10a4ae6afb88d08d35661197032a3632d0bdc7eccc82bf7a2c9f53ae5c6e33
ogre-1.9_1.9.0+dfsg1.orig.tar.xz 6.3 MiB a813af69085c9ef8bf785e8d3cb13216f8f2cc202df6db37fc620a83ae646185
ogre-1.9_1.9.0+dfsg1-1.debian.tar.gz 25.1 KiB c62ee08b52e2a060565e1c7926a85fccfbd2c5e7d31c3abb3b20ee2dd6bc514b

No changes file available.

Binary packages built by this source

blender-ogrexml-1.9: No summary available for blender-ogrexml-1.9 in ubuntu utopic.

No description available for blender-ogrexml-1.9 in ubuntu utopic.

libogre-1.9-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre-1.9.0: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre-1.9.0-dbg: No summary available for libogre-1.9.0-dbg in ubuntu utopic.

No description available for libogre-1.9.0-dbg in ubuntu utopic.

ogre-1.9-doc: No summary available for ogre-1.9-doc in ubuntu utopic.

No description available for ogre-1.9-doc in ubuntu utopic.

ogre-1.9-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.