ode 2:0.11.1-4build1 source package in Ubuntu

Changelog

ode (2:0.11.1-4build1) precise; urgency=low

  * No-change rebuild against current pkgbinarymangler to fix broken
    md5sums. (see LP #875466)
 -- Martin Pitt <email address hidden>   Wed, 29 Feb 2012 08:50:31 +0100

Upload details

Uploaded by:
Martin Pitt on 2012-02-29
Uploaded to:
Precise
Original maintainer:
Debian Games Group
Architectures:
any
Section:
libs
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Precise release on 2012-02-29 universe libs

Downloads

File Size SHA-256 Checksum
ode_0.11.1.orig.tar.gz 1.8 MiB 4c225b76d57a5a8094653fba48f3169ac1a99622f3ce98f2be55fbd5a1b76519
ode_0.11.1-4build1.diff.gz 8.5 KiB 4637f12fc98da83ddfd39c6138d4c12abc69dbaec70f2927bcc9c7db7d9fac1b
ode_0.11.1-4build1.dsc 2.0 KiB 83202657f9c6613954cd48eb689bd84f3492f94068585a49b4be6b57a8154950

Available diffs

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Binary packages built by this source

libode-dev: No summary available for libode-dev in ubuntu quantal.

No description available for libode-dev in ubuntu quantal.

libode-sp-dev: Open Dynamics Engine - development files with single precision

 ODE is a free, industrial quality library for simulating articulated rigid
 body dynamics - for example ground vehicles, legged creatures, and moving
 objects in VR environments. It is fast, flexible, robust and platform
 independent, with advanced joints, contact with friction, and built-in
 collision detection.
 .
 This package provides the header files and static libraries built with
 single precision.

libode1: Open Dynamics Engine - runtime library

 ODE is a free, industrial quality library for simulating articulated rigid
 body dynamics - for example ground vehicles, legged creatures, and moving
 objects in VR environments. It is fast, flexible, robust and platform
 independent, with advanced joints, contact with friction, and built-in
 collision detection.
 .
 This package provides the shared libraries built with double precision.

libode1sp: Open Dynamics Engine - runtime library with single precision

 ODE is a free, industrial quality library for simulating articulated rigid
 body dynamics - for example ground vehicles, legged creatures, and moving
 objects in VR environments. It is fast, flexible, robust and platform
 independent, with advanced joints, contact with friction, and built-in
 collision detection.
 .
 This package provides the shared libraries built with single precision.