compiz crashed with SIGSEGV in nux::WindowCompositor::RenderTopViews()

Bug #760025 reported by surasit
This bug affects 2 people
Affects Status Importance Assigned to Milestone
nux (Ubuntu)

Bug Description

always, after log on, the report of clash present!!

ProblemType: Crash
DistroRelease: Ubuntu 11.04
Package: libnux-0.9-0 0.9.42-0ubuntu1
ProcVersionSignature: Ubuntu 2.6.38-8.42-generic
Uname: Linux 2.6.38-8-generic x86_64
NonfreeKernelModules: fglrx
Architecture: amd64
Date: Fri Apr 15 00:10:36 2011
ExecutablePath: /usr/bin/compiz
InstallationMedia: Ubuntu 11.04 "Natty Narwhal" - Beta amd64 (20110330)
ProcCmdline: compiz
 Segfault happened at: 0x7ff01b20e191 <_ZN3nux16WindowCompositor14RenderTopViewsEbRSt4listINS_13ObjectWeakPtrINS_10BaseWindowEEESaIS4_EEbb+97>: mov 0x8(%rbx),%r13
 PC (0x7ff01b20e191) ok
 source "0x8(%rbx)" (0x00000008) not located in a known VMA region (needed readable region)!
 destination "%r13" ok
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: nux
 nux::WindowCompositor::RenderTopViews(bool, std::list<nux::ObjectWeakPtr<nux::BaseWindow>, std::allocator<nux::ObjectWeakPtr<nux::BaseWindow> > >&, bool, bool) () from /usr/lib/
 nux::WindowCompositor::Draw(bool, bool) () from /usr/lib/
 nux::WindowThread::RenderInterfaceFromForeignCmd(nux::Rect*) () from /usr/lib/
 UnityScreen::paintDisplay(CompRegion const&) () from /usr/lib/compiz/
 UnityWindow::glDraw(GLMatrix const&, GLFragment::Attrib&, CompRegion const&, unsigned int) () from /usr/lib/compiz/
Title: compiz crashed with SIGSEGV in nux::WindowCompositor::RenderTopViews()
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare

Revision history for this message
surasit (surasit) wrote :
Kees Cook (kees)
security vulnerability: yes → no
visibility: private → public
Revision history for this message
Vish (vish) wrote :

Removed core dump, as bug is now set to public, and cause Sebastien mentions that "The bug is fixed in the vcs and the fix will be in natty when the beta2 freeze relaxes btw"

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