I think this might be the same compositing bug as 1510386 where Unity8 doesn't yet render RGBX correctly (it interprets the X as A instead of ignoring it).
Can you please try running neverball in mir_proving_server or mir_demo_server_* ?
I think this might be the same compositing bug as 1510386 where Unity8 doesn't yet render RGBX correctly (it interprets the X as A instead of ignoring it).
Can you please try running neverball in mir_proving_server or mir_demo_server_* ?