neverball on mir is transparent, you can see the windows behind

Bug #1605062 reported by dinamic
18
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Mir
Invalid
Undecided
Unassigned
libsdl2 (Ubuntu)
Confirmed
Undecided
Unassigned
neverball (Ubuntu)
Confirmed
Undecided
Unassigned

Bug Description

ubuntu 16.10 unity8 desktop
neverball on mir is transparent, you can see the windows behind

install neverball (apt install neverball), run it on mir, ubuntu-app-launch neverball
see attached screenshot

Revision history for this message
dinamic (dinamic6661) wrote :
Revision history for this message
Daniel van Vugt (vanvugt) wrote :

I think this might be the same compositing bug as 1510386 where Unity8 doesn't yet render RGBX correctly (it interprets the X as A instead of ignoring it).

Can you please try running neverball in mir_proving_server or mir_demo_server_* ?

affects: libsdl2 (Ubuntu) → qtmir (Ubuntu)
affects: neverball (Ubuntu) → unity8 (Ubuntu)
Changed in mir:
status: New → Invalid
Changed in qtmir (Ubuntu):
status: New → Incomplete
Changed in unity8 (Ubuntu):
status: New → Incomplete
Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Invalid for Mir because we already fixed this in Mir demo servers -> bug 1423462

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

We should possibly group this with bug 1510386

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

This might also be bug 1460149, which while "Fix Released" never got properly verified as Fix Released.

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Sorry, confirmed same bug in all Mir servers. So it's not a Mir or Unity8 bug. It's either a bug in neverball or libsdl2 (possibly still bug 1460149 not fixed)

affects: qtmir (Ubuntu) → neverball (Ubuntu)
affects: unity8 (Ubuntu) → libsdl2 (Ubuntu)
Changed in libsdl2 (Ubuntu):
status: Incomplete → Confirmed
Changed in neverball (Ubuntu):
status: Incomplete → Confirmed
Revision history for this message
dinamic (dinamic6661) wrote :

oh, sorry :D i'm assigning this bug to a lot of project because most of the time i'm not sure what is the correct place, sorry :'(

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