Speak with dev on irc: 14:57 < krom> try svn 14:57 < krom> soon new version 14:59 < cojack> huh gdb don't found debug symbols 14:59 < cojack> shit :( 14:59 < krom> that looks like the error of mouse over border 15:00 < krom> and machine looks like 64bit, svn is good Also new sound of backtrace: (gdb) thread apply all backtrace Thread 3 (Thread 0x7ffff3cb5910 (LWP 3294)): #0 0x00007ffff3cb79a0 in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so #1 0x00007ffff3cb7eeb in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so #2 0x00007ffff3cb8f39 in alsa_lib_resampler_process_int () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so #3 0x00007ffff3cb9056 in alsa_lib_resampler_process_interleaved_int () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so #4 0x00007ffff3cb7279 in ?? () from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so #5 0x00007ffff5c4a356 in ?? () from /usr/lib/libasound.so.2 #6 0x00007ffff5c4a762 in ?? () from /usr/lib/libasound.so.2 #7 0x00007ffff5c4a845 in ?? () from /usr/lib/libasound.so.2 #8 0x00007ffff5c4a90c in ?? () from /usr/lib/libasound.so.2 #9 0x00007ffff5c3d44b in ?? () from /usr/lib/libasound.so.2 #10 0x00007ffff5c323b1 in ?? () from /usr/lib/libasound.so.2 #11 0x00007ffff5c3d68a in snd_pcm_mmap_writei () from /usr/lib/libasound.so.2 #12 0x00007ffff76fad09 in ?? () from /usr/lib/libSDL-1.2.so.0 #13 0x00007ffff76cec8f in ?? () from /usr/lib/libSDL-1.2.so.0 #14 0x00007ffff76d6735 in ?? () from /usr/lib/libSDL-1.2.so.0 #15 0x00007ffff771b889 in ?? () from /usr/lib/libSDL-1.2.so.0 #16 0x00007ffff6996a04 in start_thread (arg=) at pthread_create.c:300 #17 0x00007ffff6c8b80d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112 #18 0x0000000000000000 in ?? () Thread 2 (Thread 0x7ffff4ef6910 (LWP 3293)): #0 0x00007ffff6c4ff51 in nanosleep () from /lib/libc.so.6 #1 0x00007ffff771e364 in SDL_Delay () from /usr/lib/libSDL-1.2.so.0 #2 0x00007ffff771e3a2 in ?? () from /usr/lib/libSDL-1.2.so.0 #3 0x00007ffff76d6735 in ?? () from /usr/lib/libSDL-1.2.so.0 #4 0x00007ffff771b889 in ?? () from /usr/lib/libSDL-1.2.so.0 #5 0x00007ffff6996a04 in start_thread (arg=) at pthread_create.c:300 #6 0x00007ffff6c8b80d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112 #7 0x0000000000000000 in ?? () Thread 1 (Thread 0x7ffff7fd0710 (LWP 3290)): #0 signalhandler (signum=11) at src/NetPanzer/Core/main.cpp:75 #1 #2 Surface::bltTrans (this=0xdde100, dest=, x=, y=) at src/Lib/2D/Surface.cpp:514 #3 0x00000000004bb548 in cMouse::draw (this=0x7fb310, dest=...) at src/NetPanzer/Views/Components/cMouse.cpp:33 #4 0x0000000000454957 in PlayerGameManager::graphicsLoop (this=) at src/NetPanzer/Interfaces/PlayerGameManager.cpp:283 #5 0x00000000004357cb in BaseGameManager::mainLoop (this=0x803b20) at src/NetPanzer/Interfaces/BaseGameManager.cpp:220 #6 0x000000000040aaac in netpanzer_main (argc=, argv=) at src/NetPanzer/Core/main.cpp:300 #7 0x00007ffff6bcaabd in __libc_start_main (main=, argc=, ubp_av=, init=, fini=, rtld_fini=, stack_end=0x7fffffffe2e8) at libc-start.c:220 ---Type to continue, or q to quit--- #8 0x0000000000408359 in _start () Current language: auto The current source language is "auto; currently c". Current language: auto The current source language is "auto; currently c++". And why libasound and libsdl don't have a dbg packages? Regards.