mojoshader 0.0~hg1314+git20250606.93d9d45+dfsg-1 source package in Ubuntu

Changelog

mojoshader (0.0~hg1314+git20250606.93d9d45+dfsg-1) unstable; urgency=medium

  * New upstream snapshot
    * Fix FTBFS on architectures where char is unsigned
      (Closes: #976553)
    * Require libsdl2-dev (Closes: #991343)
    * Fix FTBFS with GCC-15 (Closes: #1097408)
    * Fix FTBFS with CMake 4 (Closes: #1113292)
  * Bump Standards-Version to 4.7.2

 -- Yangfl <email address hidden>  Sat, 06 Sep 2025 23:47:24 +0800

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Uploaded by:
Yangfl
Uploaded to:
Sid
Original maintainer:
Yangfl
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Resolute release universe misc
Questing release universe misc

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File Size SHA-256 Checksum
mojoshader_0.0~hg1314+git20250606.93d9d45+dfsg-1.dsc 2.2 KiB 0c4c227ca3ffebbcc6e20b8930d3cb13f3933a4c69df7469193efff6a0768d6e
mojoshader_0.0~hg1314+git20250606.93d9d45+dfsg.orig.tar.xz 337.9 KiB 2d2253227be5654a49145fa9fd1013524aaf1378d2dd512dc09ab7787e02d132
mojoshader_0.0~hg1314+git20250606.93d9d45+dfsg-1.debian.tar.xz 5.6 KiB 9baecf03728d85f5dfbdecfc6bca607e70f0cb243d20904d73334e88c738cf30

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Binary packages built by this source

libmojoshader-dev: library to move calls to Direct3D shaders to OpenGL (development files)

 MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and
 non-Windows platforms. The primary motivation is moving shaders to OpenGL
 languages on the fly. The developer deals with "profiles" that represent
 various target languages, such as GLSL or ARB_*_program.
 .
 This allows a developer to manage one set of shaders, presumably written in
 Direct3D HLSL, and use them across multiple rendering backends. This also means
 that the developer only has to worry about one (offline) compiler to manage
 program complexity, while MojoShader itself deals with the reduced complexity
 of the bytecode at runtime.
 .
 MojoShader provides both a simple API to convert bytecode to various profiles,
 and (optionally) basic glue to rendering APIs to abstract the management of the
 shaders at runtime.
 .
 This package contains the header files and static library for libmojoshader0.

libmojoshader0: library to move calls to Direct3D shaders to OpenGL

 MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and
 non-Windows platforms. The primary motivation is moving shaders to OpenGL
 languages on the fly. The developer deals with "profiles" that represent
 various target languages, such as GLSL or ARB_*_program.
 .
 This allows a developer to manage one set of shaders, presumably written in
 Direct3D HLSL, and use them across multiple rendering backends. This also means
 that the developer only has to worry about one (offline) compiler to manage
 program complexity, while MojoShader itself deals with the reduced complexity
 of the bytecode at runtime.
 .
 MojoShader provides both a simple API to convert bytecode to various profiles,
 and (optionally) basic glue to rendering APIs to abstract the management of the
 shaders at runtime.

libmojoshader0-dbgsym: debug symbols for libmojoshader0