glmark2-es2-wayland hangs
Bug #1728069 reported by
Alan Griffiths
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mir |
Triaged
|
Medium
|
Unassigned | ||
mir (Ubuntu) |
Fix Released
|
Medium
|
Alan Griffiths |
Bug Description
I've seen this in the following benchmarks:
effects2d hangs (showing cube)
function hangs (showing pattern)
texture hangs (showing cube)
It is most easy to reproduce with "texture"
I've also saw it on "shading" after using --run-forever and leaving it for over ten minutes.
While the test isn't important in itself, this does suggests we may be hitting a racy scenario.
Note:
I've also seen other glmark benchmarks fail in ways that are probably unrelated to Mir wayland support:
ideas => "Failed to link program" => "Set up failed"
terrain => "Failed to link program" => segfault
tags: | added: wayland |
Changed in mir: | |
assignee: | nobody → Alan Griffiths (alan-griffiths) |
assignee: | Alan Griffiths (alan-griffiths) → nobody |
Changed in mir (Ubuntu): | |
assignee: | nobody → Alan Griffiths (alan-griffiths) |
status: | Triaged → In Progress |
Changed in mir (Ubuntu): | |
status: | In Progress → Fix Committed |
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I also see this in the Mir logs:
[2017-10-27 15:30:24.769006] <WARNING> mesa-buffer- allocator: WaylandBuffer: :gl_bind_ to_texture( ) called on a destroyed wl_buffer