meshoptimizer 0.20+dfsg-1 source package in Ubuntu
Changelog
meshoptimizer (0.20+dfsg-1) unstable; urgency=medium * New upstream version 0.20+dfsg * Update d/symbols -- Timo Röhling <email address hidden> Mon, 06 Nov 2023 19:10:42 +0100
Upload details
- Uploaded by:
- Timo Röhling
- Uploaded to:
- Sid
- Original maintainer:
- Timo Röhling
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Noble | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
meshoptimizer_0.20+dfsg-1.dsc | 2.0 KiB | 8057aad4bbb258897573ab7c330ce7ff3a5b6860ef50d12b26e10882e7641521 |
meshoptimizer_0.20+dfsg.orig.tar.xz | 156.4 KiB | ac3f8b83e8bcf5e4932df6b54d217bad113754db7224be4b19d81492d9d1bc45 |
meshoptimizer_0.20+dfsg-1.debian.tar.xz | 8.1 KiB | 2acd8ad346e7e5056de1566ec6cd8514f8436a55999d6dcd40ea8d0c84a669ad |
Available diffs
- diff from 0.19+dfsg-1 to 0.20+dfsg-1 (49.0 KiB)
No changes file available.
Binary packages built by this source
- gltfpack: glTF mesh file optimizer
gltfpack is a tool that can automatically optimize glTF files to reduce the
download size and improve loading and rendering speed.
.
It substantially changes the glTF data by optimizing the meshes for
vertex fetch and transform cache, quantizing the geometry to reduce the
memory consumption and size, merging meshes to reduce the draw call count,
quantizing and resampling animations to reduce animation size and simplify
playback, and pruning the node tree by removing or collapsing redundant
nodes. It will also simplify the meshes when requested to do so.
- gltfpack-dbgsym: debug symbols for gltfpack
- libmeshoptimizer-dev: Mesh optimizing library for 3D object rendering - development headers
When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
.
This package provides the development headers for the library.
- libmeshoptimizer2d: Mesh optimizing library for 3D object rendering
When a GPU renders triangle meshes, various stages of the GPU pipeline have
to process vertex and index data. The efficiency of these stages depends on
the data you feed to them; this library provides algorithms to help optimize
meshes for these stages, as well as algorithms to reduce the mesh complexity
and storage overhead.
- libmeshoptimizer2d-dbgsym: debug symbols for libmeshoptimizer2d