meshoptimizer 0.16+dfsg-2 source package in Ubuntu

Changelog

meshoptimizer (0.16+dfsg-2) unstable; urgency=medium

  * Upload to unstable.

 -- Timo Röhling <email address hidden>  Sun, 15 Aug 2021 23:01:24 +0200

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Uploaded by:
Timo Röhling
Uploaded to:
Sid
Original maintainer:
Timo Röhling
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

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File Size SHA-256 Checksum
meshoptimizer_0.16+dfsg-2.dsc 1.9 KiB db1f9048435b90b7cd9fb046c238fb7e03bf7b94c374a557106e79e4a1cabd42
meshoptimizer_0.16+dfsg.orig.tar.xz 143.6 KiB eca791daa19376baefdbc511a3bd3f1039d2b60fd6c4daa9936fc2b97125c65d
meshoptimizer_0.16+dfsg-2.debian.tar.xz 7.3 KiB 781345729d33d6beae459bfaa36585f386cb7e2b0a616e99685393d02030e52d

Available diffs

No changes file available.

Binary packages built by this source

gltfpack: glTF mesh file optimizer

 gltfpack is a tool that can automatically optimize glTF files to reduce the
 download size and improve loading and rendering speed.
 .
 It substantially changes the glTF data by optimizing the meshes for
 vertex fetch and transform cache, quantizing the geometry to reduce the
 memory consumption and size, merging meshes to reduce the draw call count,
 quantizing and resampling animations to reduce animation size and simplify
 playback, and pruning the node tree by removing or collapsing redundant
 nodes. It will also simplify the meshes when requested to do so.

gltfpack-dbgsym: debug symbols for gltfpack
libmeshoptimizer-dev: Mesh optimizing library for 3D object rendering - development headers

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.
 .
 This package provides the development headers for the library.

libmeshoptimizer1d: Mesh optimizing library for 3D object rendering

 When a GPU renders triangle meshes, various stages of the GPU pipeline have
 to process vertex and index data. The efficiency of these stages depends on
 the data you feed to them; this library provides algorithms to help optimize
 meshes for these stages, as well as algorithms to reduce the mesh complexity
 and storage overhead.

libmeshoptimizer1d-dbgsym: debug symbols for libmeshoptimizer1d