Missing check for GPR limit, when shader requires too many registers.
Bug #991675 reported by
Mike Mestnik
This bug report is a duplicate of:
Bug #1019444: Update Precise to mesa 8.0.4 (bugfix micro-release).
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
mesa (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
This bug effects Diablo III.
http://
GPU lockup CP detected.
Patch:
http://
I've tested the package in my PPA and it corrects this bug.
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