Comment 9 for bug 927168

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Daniel van Vugt (vanvugt) wrote : Re: compiz crashed with SIGSEGV in drisw_update_tex_buffer() from ... from __glXBindTexImageEXT() from TfpTexture::enable() from enableFragmentOperationsAndDrawGeometry()

Although with several potential sources of heap corruption now fixed in Unity 5.12, we might find this bug stops occurring. Fingers crossed.