../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok fixme:win:EnumDisplayDevicesW ((null),0,0x32f218,0x00000000), stub! fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided visual.c:914: Test failed: Transformed vertex with linear vertex fog has color 0000ff00 visual.c:918: Test failed: Transformed vertex with linear table fog has color 00ffff00 visual.c:986: Test failed: Transformed vertex with linear vertex fog has color 0000ff00 visual.c:1029: Test failed: Reversed vertex fog: z=0.1 has color 0x000000ff, expected 0x0000ff00 or 0x0000fe00 visual.c:1035: Test failed: Reversed vertex fog: z=0.7 has color 0x0000ff00 visual.c:1042: Test failed: Reversed vertex fog: z=0.4 has color 0x000000ff fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 visual.c:2127: Test failed: Z range failed: Got color 0x00ffffff, expected 0x00ff0000. visual.c:2129: Test failed: Z range failed: Got color 0x00ffffff, expected 0x00ff0000. visual.c:2133: Test failed: Z range failed: Got color 0x00ffffff, expected 0x000000ff. visual.c:2135: Test failed: Z range failed: Got color 0x00ffffff, expected 0x000000ff. fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported visual.c:2957: Tests skipped: D3DFMT_R32F textures not supported visual.c:8782: Tests skipped: D3DFMT_R16F textures not supported visual.c:8782: Tests skipped: D3DFMT_G16R16F textures not supported visual.c:8782: Tests skipped: D3DFMT_A16B16G16R16F textures not supported visual.c:8782: Tests skipped: D3DFMT_R32F textures not supported visual.c:8782: Tests skipped: D3DFMT_G32R32F textures not supported visual.c:8782: Tests skipped: D3DFMT_A32B32G32R32F textures not supported fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1574c8) : pBox=(nil) stub visual.c:8595: Test failed: pSize: Pixel (576-4),(64-4) has color 0x000000ff, expected 0x00ffffff visual.c:8597: Test failed: pSize: Pixel (576+4),(64+4) has color 0x000000ff, expected 0x00ffffff fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: "Warning: GL_ARB_draw_buffers: enabled extension is not supported.\n" visual.c:9981: Test failed: Alphatest failed. Got color 0x00ff0000, expected 0x0000ff00. alpha < ref, func 2 visual.c:9999: Test failed: Alphatest failed. Got color 0x00ff0000, expected 0x0000ff00. alpha == ref, func 3 visual.c:9981: Test failed: Alphatest failed. Got color 0x00ff0000, expected 0x0000ff00. alpha < ref, func 4 visual.c:9999: Test failed: Alphatest failed. Got color 0x00ff0000, expected 0x0000ff00. alpha == ref, func 4 visual.c:9981: Test failed: Alphatest failed. Got color 0x0000ff00, expected 0x00ff0000. alpha < ref, func 5 visual.c:9999: Test failed: Alphatest failed. Got color 0x0000ff00, expected 0x00ff0000. alpha == ref, func 5 visual.c:9999: Test failed: Alphatest failed. Got color 0x0000ff00, expected 0x00ff0000. alpha == ref, func 6 visual.c:9981: Test failed: Alphatest failed. Got color 0x0000ff00, expected 0x00ff0000. alpha < ref, func 7 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #7: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #6: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #15: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 visual.c:4444: Test failed: quad 1 has color 0000ffff, expected 0x00bfbf80 visual.c:4447: Test failed: quad 2 has color 0000ffff, expected 0x00bfbf80 visual.c:4451: Test failed: quad 3 has color 0000ffff, expected 0x00bfbf80 visual.c:4456: Test failed: quad 4 has color 0000ffff, expected 0x00bfbf80 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #19: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #18: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #22: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #25: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #24: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #28: "Error: Constant/uniform register limit exceeded\n" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27: "linking with uncompiled shader\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3621 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3635 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3450 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3766 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 570 visual.c:5943: Test failed: Compare test: Quad 1(sge vec) returned color 0x00ffffff, expected 0x00FF00FF visual.c:5945: Test failed: Compare test: Quad 2(slt vec) returned color 0x00ffffff, expected 0x0000FF00 visual.c:5949: Test failed: Compare test: Quad 4(slt scalar) returned color 0x00ffffff, expected 0x000000ff wine: Unhandled page fault on read access to 0x00000000 at address 0x60f1b045 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x60f1b045). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:60f1b045 ESP:0032da20 EBP:0032dbe8 EFLAGS:00010202( R- -- I - - - ) EAX:00000000 EBX:60f75ff4 ECX:639c2c10 EDX:0032de14 ESI:0032db10 EDI:00000000 Stack dump: 0x0032da20: 0032db10 00000001 000000c8 60f6c686 0x0032da30: 639bf088 0032dfa0 0032efac 0032db0f 0x0032da40: 0032de3c 639c0870 0032de14 60ebfb24 0x0032da50: 00000000 639c0ad0 639bf088 0032de14 0x0032da60: 0032de18 639c4c90 639c2c10 60f75ff4 0x0032da70: 639bf210 639c4cd0 0032da88 60f22f7e Backtrace: =>0 0x60f1b045 in swrast_dri.so (+0x185045) (0x0032dbe8) 1 0x60f1d269 in swrast_dri.so (+0x187269) (0x0032dc88) 2 0x60f1cc8f in swrast_dri.so (+0x186c8f) (0x0032dd28) 3 0x60f1dcc4 _slang_codegen_function+0xb4() in swrast_dri.so (0x0032dd58) 4 0x60eb7b02 in swrast_dri.so (+0x121b02) (0x0032de68) 5 0x60eb8295 _slang_compile+0x515() in swrast_dri.so (0x0032f3d8) 6 0x60e6bc42 in swrast_dri.so (+0xd5c42) (0x0032f3f8) 7 0x60ef6ceb _mesa_CompileShaderARB+0x2b() in swrast_dri.so (0x0032f418) 8 0x60c44636 shader_glsl_generate_vshader+0x20f(iface=0x185f68, fe=0x60cf674c, buffer=0x32f488, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:4145] in wined3d (0x0032f458) 9 0x60cc2ef4 vertexshader_compile+0x117(This=0x185f68, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/vertexshader.c:430] in wined3d (0x0032f4b8) 10 0x60cc31b6 find_gl_vshader+0x265(shader=0x185f68, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/vertexshader.c:504] in wined3d (0x0032f508) 11 0x60c41968 set_glsl_shader_program+0x368(iface=0x144820, use_ps=0, use_vs=1) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:3513] in wined3d (0x0032f688) 12 0x60c42cf6 shader_glsl_select+0x84(iface=0x144820, usePS=0, useVS=1) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:3749] in wined3d (0x0032f718) 13 0x60bd5619 fragment_prog_arbfp+0x5af(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/arb_program_shader.c:3105] in wined3d (0x0032f7f8) 14 0x60bd576d state_arbfp_fog+0xa0(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/arb_program_shader.c:3129] in wined3d (0x0032f838) 15 0x60c89be5 multistate_apply_2+0x2f(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/state.c:5408] in wined3d (0x0032f858) 16 0x60bed487 ActivateContext+0xac1(This=0x144820, target=0x155118, usage=CTXUSAGE_DRAWPRIM) [/home/test/wine-git/dlls/wined3d/context.c:1641] in wined3d (0x0032f928) 17 0x60c3091b drawPrimitive+0xe1(iface=0x144820, index_count=4, numberOfVertices=0, StartIdx=0, idxSize=0, idxData=(nil), minIndex=0) [/home/test/wine-git/dlls/wined3d/drawprim.c:568] in wined3d (0x0032faf8) 18 0x60c09963 IWineD3DDeviceImpl_DrawPrimitiveUP+0x1c1(iface=0x144820, vertex_count=4, pVertexStreamZeroData=0x604e7f40, VertexStreamZeroStride=12) [/home/test/wine-git/dlls/wined3d/device.c:5700] in wined3d (0x0032fb48) 19 0x60b91740 IDirect3DDevice9Impl_DrawPrimitiveUP+0xdc(iface=0x142a20, PrimitiveType=D3DPT_TRIANGLESTRIP, PrimitiveCount=2, pVertexStreamZeroData=0x604e7f40, VertexStreamZeroStride=12) [/home/test/wine-git/dlls/d3d9/device.c:1424] in d3d9 (0x0032fb88) 20 0x604a5daf test_mova+0x339(device=0x142a20) [/home/test/wine-git/dlls/d3d9/tests/visual.c:734] in d3d9_test (0x0032fbe8) 21 0x604dd3ba func_visual+0x4dc() [/home/test/wine-git/dlls/d3d9/tests/visual.c:10137] in d3d9_test (0x0032fd98) 22 0x604de98c run_test+0x9f(name="visual.c") [/home/test/wine-git/dlls/d3d9/tests/../../../include/wine/test.h:456] in d3d9_test (0x0032fdf8) 23 0x604decc2 main+0x204(argc=, argv=) [/home/test/wine-git/dlls/d3d9/tests/../../../include/wine/test.h:504] in d3d9_test (0x0032fea8) 24 0x604ded42 __wine_spec_exe_entry+0x6a(peb=0x7ffdf000) [/home/test/wine-git/dlls/winecrt0/exe_entry.c:36] in d3d9_test (0x0032fee8) 25 0x7b87ccd3 start_process+0x158(arg=(nil)) [/home/test/wine-git/dlls/kernel32/process.c:946] in kernel32 (0x0032ffe8) 26 0x60026923 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000) 0x60f1b045: cmpl $1,0x0(%eax) Modules: Module Address Debug info Name (54 modules) ELF 60000000-6001d000 Deferred ld-linux.so.2 ELF 6001e000-6015a000 Dwarf libwine.so.1 ELF 60175000-6018e000 Deferred libpthread.so.0 ELF 6018f000-602ed000 Deferred libc.so.6 ELF 602ed000-602f1000 Deferred libdl.so.2 ELF 602f2000-60318000 Deferred libm.so.6 ELF 60318000-60321000 Deferred libnss_compat.so.2 ELF 60321000-6033a000 Deferred libnsl.so.1 ELF 6033a000-60345000 Deferred libnss_nis.so.2 ELF 60345000-60351000 Deferred libnss_files.so.2 ELF 60471000-604f7000 Dwarf d3d9_test \-PE 60480000-604f7000 \ d3d9_test ELF 604f7000-6065b000 Deferred user32 \-PE 60510000-6065b000 \ user32 ELF 6065b000-6070c000 Deferred gdi32 \-PE 60670000-6070c000 \ gdi32 ELF 6070c000-60764000 Deferred advapi32 \-PE 60720000-60764000 \ advapi32 ELF 6077f000-607f5000 Deferred libfreetype.so.6 ELF 607f5000-6080b000 Deferred libz.so.1 ELF 6080b000-60838000 Deferred libfontconfig.so.1 ELF 60838000-6085f000 Deferred libexpat.so.1 ELF 60921000-609cd000 Deferred winex11 \-PE 60930000-609cd000 \ winex11 ELF 609e5000-609e8000 Deferred libxdamage.so.1 ELF 609e8000-609f1000 Deferred libsm.so.6 ELF 609f1000-60a09000 Deferred libice.so.6 ELF 60a09000-60a18000 Deferred libxext.so.6 ELF 60a18000-60b07000 Deferred libx11.so.6 ELF 60b07000-60b0a000 Deferred libxau.so.6 ELF 60b0a000-60b0d000 Deferred libxcb-xlib.so.0 ELF 60b0d000-60b26000 Deferred libxcb.so.1 ELF 60b26000-60b2b000 Deferred libxdmcp.so.6 ELF 60b2b000-60b4b000 Deferred imm32 \-PE 60b30000-60b4b000 \ imm32 ELF 60b4b000-60b4e000 Deferred libxinerama.so.1 ELF 60b4e000-60b54000 Deferred libxxf86vm.so.1 ELF 60b54000-60b5e000 Deferred libxrender.so.1 ELF 60b5e000-60b65000 Deferred libxrandr.so.2 ELF 60b65000-60b69000 Deferred libxcomposite.so.1 ELF 60b69000-60b6e000 Deferred libxfixes.so.3 ELF 60b6e000-60b77000 Deferred libxcursor.so.1 ELF 60b77000-60bad000 Dwarf d3d9 \-PE 60b80000-60bad000 \ d3d9 ELF 60bad000-60cfd000 Dwarf wined3d \-PE 60bc0000-60cfd000 \ wined3d ELF 60d2c000-60d8d000 Deferred libgl.so.1 ELF 60d8d000-60d96000 Deferred libdrm.so.2 ELF 60d96000-60f90000 Export swrast_dri.so ELF 7b800000-7b952000 Dwarf kernel32 \-PE 7b820000-7b952000 \ kernel32 ELF 7bc00000-7bcb9000 Deferred ntdll \-PE 7bc10000-7bcb9000 \ ntdll ELF 7bf00000-7bf03000 Deferred Threads: process tid prio (all id:s are in hex) 00000008 (D) Z:\home\test\wine-git\dlls\d3d9\tests\d3d9_test.exe 00000009 0 <== 0000000c 00000012 0 0000000e 0 0000000d 0 0000000f 00000015 0 00000014 0 00000011 0 00000010 0 00000016 00000017 0 Backtrace: =>0 0x60f1b045 in swrast_dri.so (+0x185045) (0x0032dbe8) 1 0x60f1d269 in swrast_dri.so (+0x187269) (0x0032dc88) 2 0x60f1cc8f in swrast_dri.so (+0x186c8f) (0x0032dd28) 3 0x60f1dcc4 _slang_codegen_function+0xb4() in swrast_dri.so (0x0032dd58) 4 0x60eb7b02 in swrast_dri.so (+0x121b02) (0x0032de68) 5 0x60eb8295 _slang_compile+0x515() in swrast_dri.so (0x0032f3d8) 6 0x60e6bc42 in swrast_dri.so (+0xd5c42) (0x0032f3f8) 7 0x60ef6ceb _mesa_CompileShaderARB+0x2b() in swrast_dri.so (0x0032f418) 8 0x60c44636 shader_glsl_generate_vshader+0x20f(iface=0x185f68, fe=0x60cf674c, buffer=0x32f488, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:4145] in wined3d (0x0032f458) 9 0x60cc2ef4 vertexshader_compile+0x117(This=0x185f68, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/vertexshader.c:430] in wined3d (0x0032f4b8) 10 0x60cc31b6 find_gl_vshader+0x265(shader=0x185f68, args=0x32f56c) [/home/test/wine-git/dlls/wined3d/vertexshader.c:504] in wined3d (0x0032f508) 11 0x60c41968 set_glsl_shader_program+0x368(iface=0x144820, use_ps=0, use_vs=1) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:3513] in wined3d (0x0032f688) 12 0x60c42cf6 shader_glsl_select+0x84(iface=0x144820, usePS=0, useVS=1) [/home/test/wine-git/dlls/wined3d/glsl_shader.c:3749] in wined3d (0x0032f718) 13 0x60bd5619 fragment_prog_arbfp+0x5af(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/arb_program_shader.c:3105] in wined3d (0x0032f7f8) 14 0x60bd576d state_arbfp_fog+0xa0(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/arb_program_shader.c:3129] in wined3d (0x0032f838) 15 0x60c89be5 multistate_apply_2+0x2f(state=28, stateblock=0x1478a8, context=0x154128) [/home/test/wine-git/dlls/wined3d/state.c:5408] in wined3d (0x0032f858) 16 0x60bed487 ActivateContext+0xac1(This=0x144820, target=0x155118, usage=CTXUSAGE_DRAWPRIM) [/home/test/wine-git/dlls/wined3d/context.c:1641] in wined3d (0x0032f928) 17 0x60c3091b drawPrimitive+0xe1(iface=0x144820, index_count=4, numberOfVertices=0, StartIdx=0, idxSize=0, idxData=(nil), minIndex=0) [/home/test/wine-git/dlls/wined3d/drawprim.c:568] in wined3d (0x0032faf8) 18 0x60c09963 IWineD3DDeviceImpl_DrawPrimitiveUP+0x1c1(iface=0x144820, vertex_count=4, pVertexStreamZeroData=0x604e7f40, VertexStreamZeroStride=12) [/home/test/wine-git/dlls/wined3d/device.c:5700] in wined3d (0x0032fb48) 19 0x60b91740 IDirect3DDevice9Impl_DrawPrimitiveUP+0xdc(iface=0x142a20, PrimitiveType=D3DPT_TRIANGLESTRIP, PrimitiveCount=2, pVertexStreamZeroData=0x604e7f40, VertexStreamZeroStride=12) [/home/test/wine-git/dlls/d3d9/device.c:1424] in d3d9 (0x0032fb88) 20 0x604a5daf test_mova+0x339(device=0x142a20) [/home/test/wine-git/dlls/d3d9/tests/visual.c:734] in d3d9_test (0x0032fbe8) 21 0x604dd3ba func_visual+0x4dc() [/home/test/wine-git/dlls/d3d9/tests/visual.c:10137] in d3d9_test (0x0032fd98) 22 0x604de98c run_test+0x9f(name="visual.c") [/home/test/wine-git/dlls/d3d9/tests/../../../include/wine/test.h:456] in d3d9_test (0x0032fdf8) 23 0x604decc2 main+0x204(argc=, argv=) [/home/test/wine-git/dlls/d3d9/tests/../../../include/wine/test.h:504] in d3d9_test (0x0032fea8) 24 0x604ded42 __wine_spec_exe_entry+0x6a(peb=0x7ffdf000) [/home/test/wine-git/dlls/winecrt0/exe_entry.c:36] in d3d9_test (0x0032fee8) 25 0x7b87ccd3 start_process+0x158(arg=(nil)) [/home/test/wine-git/dlls/kernel32/process.c:946] in kernel32 (0x0032ffe8) 26 0x60026923 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000) make: *** [visual.ok] Error 5