../../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so ../../../../dlls/d3d9/tests/visual.c && touch visual.ok fixme:system:SetProcessDPIAware stub! fixme:dwmapi:DwmIsCompositionEnabled 0x33cedc fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\system32\\gecko\\1.0.0\\wine_gecko\\components\\xpti.dat" 1 536870916 (nil) (nil) 0x1b434c (nil) fixme:iphlpapi:NotifyAddrChange (Handle 0xa73e8b8, overlapped 0xa73e8c0): stub fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\system32\\gecko\\1.0.0\\wine_gecko\\components\\compreg.dat" 1 536870916 (nil) (nil) 0x1e9a904 (nil) wine: configuration in '/tmp/wine' has been updated. fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4 and card vendor 0000. Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) Allocating 16 x 16 radeon RBO (pitch 16) fixme:win:EnumDisplayDevicesW ((null),0,0x32f0fc,0x00000000), stub! err:d3d:validate_state_table State STATE_RENDER(WINED3DRS_SRGBWRITEENABLE) (0xc2) should have a representative. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. visual.c:10865: Test failed: color 0x00ffffff. visual.c:10867: Test failed: color 0x00ffffff. visual.c:10869: Test failed: color 0x00ffffff. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. visual.c:483: Test failed: Clear rectangle 1(pos, pos) has color 00ffffff visual.c:534: Test failed: (162,122) has color 00ffffff visual.c:537: Test failed: (318,238) has color 00ffffff visual.c:543: Test failed: (322,242) has color 00ffffff visual.c:546: Test failed: (478,358 has color 00ffffff visual.c:583: Test failed: Pixel 162/122 has color 00ffffff visual.c:588: Test failed: Pixel 162/358 has color 00ffffff visual.c:597: Test failed: Pixel 162/118 has color 00ffffff visual.c:604: Test failed: Pixel 478/358 has color 00ffffff visual.c:613: Test failed: Pixel 318/238 has color 00ffffff visual.c:615: Test failed: Pixel 318/242 has color 00ffffff visual.c:617: Test failed: Pixel 322/238 has color 00ffffff visual.c:619: Test failed: Pixel 322/242 has color 00ffffff visual.c:658: Test failed: Expected color 00112233, got 00000000 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 visual.c:2166: Test failed: Z range failed: Got color 0x00000000, expected 0x00ffffff. visual.c:2168: Test failed: Z range failed: Got color 0x00000000, expected 0x00ffffff. visual.c:2192: Test failed: Z range failed: Got color 0x00000000, expected 0x00ffffff. visual.c:2194: Test failed: Z range failed: Got color 0x00000000, expected 0x00ffffff. err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 444: "line 15, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source PARAM C0 = program.env[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.primary, C0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 visual.c:2250: Test failed: Z range failed: Got color 0x00ffffff, expected 0x00ff0000. visual.c:2252: Test failed: Z range failed: Got color 0x00ffffff, expected 0x00ff0000. visual.c:2256: Test failed: Z range failed: Got color 0x00ffffff, expected 0x000000ff. visual.c:2258: Test failed: Z range failed: Got color 0x00ffffff, expected 0x000000ff. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 visual.c:3117: Test failed: MapMip 3, point mipfilter has color 00ff0000 visual.c:3119: Test failed: MapMip 2, point mipfilter has color 00ff0000 visual.c:3121: Test failed: MapMip 1, point mipfilter has color 00ff0000 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 visual.c:3174: Test failed: MaxMip 0, LOD 1, none mipfilter has color 0x00ff0000 visual.c:3176: Test failed: MaxMip 1, LOD 2, point mipfilter has color 0x00ff0000 visual.c:3178: Test failed: MapMip 2, LOD 1, point mipfilter has color 0x00ff0000 visual.c:3180: Test failed: MapMip 2, LOD 1, none mipfilter has color 0x00ff0000 Allocating 128 x 128 radeon RBO (pitch 128) err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:1396: Test failed: Offscreen failed: Got color 0x00000000, expected 0x00ff0000. err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:7264: Test failed: SRCALPHA on frame buffer returned color 00004000, expected 0x00bf4000 visual.c:7268: Test failed: DSTALPHA on frame buffer returned color 000000ff, expected 0x007f0080 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_shademode WINED3DSHADE_PHONG isn't supported fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:6822: Tests skipped: D3DFMT_A8R8G8B8 textures with SRGBREAD not supported err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:3297: Tests skipped: D3DFMT_R32F textures not supported err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:9298: Test failed: Offscreen failed for D3DFMT_G16R16: Got color 0x181800, expected 0x1818ff. visual.c:9206: Tests skipped: D3DFMT_R16F textures not supported visual.c:9206: Tests skipped: D3DFMT_G16R16F textures not supported visual.c:9206: Tests skipped: D3DFMT_A16B16G16R16F textures not supported visual.c:9206: Tests skipped: D3DFMT_R32F textures not supported visual.c:9206: Tests skipped: D3DFMT_G32R32F textures not supported visual.c:9206: Tests skipped: D3DFMT_A32B32G32R32F textures not supported err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:state_lighting >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisable GL_LIGHTING @ ../../../dlls/wined3d/state.c / 93 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x168bc0) : pBox=(nil) stub err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:7702: Tests skipped: color-ubyte switching test declarations aren't supported err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. visual.c:8288: Test failed: bumpmap failed: Got color 0x00000000, expected 0x00ffffff. visual.c:8290: Test failed: bumpmap failed: Got color 0x00000000, expected 0x00ffffff. visual.c:8292: Test failed: bumpmap failed: Got color 0x00000000, expected 0x00ffffff. visual.c:8294: Test failed: bumpmap failed: Got color 0x00000000, expected 0x00ffffff. visual.c:8304: Test failed: bumpmap failed: Got color 0x00ffffff, expected 0x00000000. visual.c:8318: Tests skipped: D3DTOP_BUMPENVMAPLUMINANCE not supported, skipping visual.c:11303: Tests skipped: No two sided stencil support err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 visual.c:8925: Test failed: point_match(64, 64, 7) failed, expected point size 15. visual.c:8926: Test failed: point_match(128, 64, 15) failed, expected point size 31. visual.c:8927: Test failed: point_match(192, 64, 15) failed, expected point size 31. visual.c:8931: Test failed: point_match(256, 64, 31) failed, expected point size 63. visual.c:8932: Test failed: point_match(384, 64, 31) failed, expected point size 63. visual.c:8935: Test failed: point_match(320, 64, 0) failed, expected point size 1. visual.c:8937: Test failed: point_match(448, 64, 0) failed, expected point size 1. visual.c:8939: Test failed: point_match(512, 64, 7) failed, expected point size 15. err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4294 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. Allocating 25 x 25 radeon RBO (pitch 32) Allocating 100 x 100 radeon RBO (pitch 112) fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target with ORM_FBO. This should be avoided. err:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ ../../../dlls/wined3d/surface.c / 3035 err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer() @ ../../../dlls/wined3d/context.c / 1933 err:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glEnd and previous @ ../../../dlls/wined3d/surface.c / 3135 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. visual.c:9768: Test failed: stretchrect: Pixel 480,360 has color 0x00ff0000, expected 0x0000ff00 visual.c:9770: Test failed: stretchrect: Pixel 480,120 has color 0x00ff0000, expected 0x000000ff visual.c:9772: Test failed: stretchrect: Pixel 160,120 has color 0x00ff0000, expected 0x00000000 visual.c:9983: Tests skipped: D3DFMT_UYVY is not supported visual.c:9983: Tests skipped: D3DFMT_YUY2 is not supported err:d3d:state_colormat >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glColorMaterial(GL_FRONT_AND_BACK, Parm) @ ../../../dlls/wined3d/state.c / 1257 fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindBufferARB @ ../../../dlls/wined3d/state.c / 4066 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 499: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C2 = program.env[2]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV R1, C1; fixme:d3d_shader:shader_arb_dump_program_source ADD result.color.primary, R1, C2; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 503: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source PARAM C2 = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.local[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[2]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV R1, C1; fixme:d3d_shader:shader_arb_dump_program_source ADD result.color.primary, R1, C2; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 499: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C2 = program.env[2]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV R1, C1; fixme:d3d_shader:shader_arb_dump_program_source ADD result.color.primary, R1, C2; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 503: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source PARAM C2 = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.local[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[2]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV R1, C1; fixme:d3d_shader:shader_arb_dump_program_source ADD result.color.primary, R1, C2; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 visual.c:4799: Test failed: quad 1 has color 0000ffff, expected 0x00bfbf80 visual.c:4802: Test failed: quad 2 has color 0000ffff, expected 0x00bfbf80 visual.c:4806: Test failed: quad 3 has color 0000ffff, expected 0x00bfbf80 visual.c:4811: Test failed: quad 4 has color 0000ffff, expected 0x00bfbf80 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 499: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C0 = program.env[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0, C0; fixme:d3d_shader:shader_arb_dump_program_source SGE result.color.primary, R0, C1; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 499: "line 18, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C0 = program.env[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0, C0; fixme:d3d_shader:shader_arb_dump_program_source SLT result.color.primary, R0, C1; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 587: "line 20, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C0 = program.env[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0, C0; fixme:d3d_shader:shader_arb_dump_program_source SGE result.color.primary.x, R0.x, C1.y; fixme:d3d_shader:shader_arb_dump_program_source SGE result.color.primary.y, R0.y, C1.z; fixme:d3d_shader:shader_arb_dump_program_source SGE result.color.primary.z, R0.z, C1.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ ../../../dlls/wined3d/arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 587: "line 20, char 21: error: invalid texture coordinate unit selector\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C0 = program.env[0]; fixme:d3d_shader:shader_arb_dump_program_source PARAM C1 = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.color.secondary, helper_const.xxxy; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT, vertex.attrib[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0, C0; fixme:d3d_shader:shader_arb_dump_program_source SLT result.color.primary.x, R0.x, C1.z; fixme:d3d_shader:shader_arb_dump_program_source SLT result.color.primary.y, R0.y, C1.x; fixme:d3d_shader:shader_arb_dump_program_source SLT result.color.primary.z, R0.z, C1.y; fixme:d3d_shader:shader_arb_dump_program_source MOV result.fogcoord, TMP_OUT.z; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ ../../../dlls/wined3d/drawprim.c / 53 visual.c:6328: Test failed: Compare test: Quad 1(sge vec) returned color 0x00ffffff, expected 0x00FF00FF visual.c:6330: Test failed: Compare test: Quad 2(slt vec) returned color 0x00ffffff, expected 0x0000FF00 visual.c:6334: Test failed: Compare test: Quad 4(slt scalar) returned color 0x00ffffff, expected 0x000000ff visual.c:11334: Tests skipped: No vs_2_0 support visual.c:11341: Tests skipped: No vs_1_1 and ps_1_1 support visual.c:11374: Tests skipped: No ps_1_1 support fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x171b70) WINED3DFMT_B8G8R8A8_UNORM 640x480 fixme:d3d:context_check_fbo_status Depth attachment: (0x152358) WINED3DFMT_D24_UNORM_S8_UINT 640x480 err:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ ../../../dlls/wined3d/device.c / 4525 Allocating 320 x 240 radeon RBO (pitch 320) Allocating 480 x 360 radeon RBO (pitch 480) fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported. fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil. wine: Unhandled page fault on read access to 0x00000028 at address 0x4025fbeb (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000028 in 32-bit code (0x4025fbeb). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:4025fbeb ESP:0032f500 EBP:0032f528 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:404a1ff4 ECX:00000000 EDX:0000000a ESI:7e382c08 EDI:0000000a Stack dump: 0x0032f500: 7dd2bcf0 00000000 00000008 7ddac358 0x0032f510: 00000000 4033ce48 0032f538 4039936c 0x0032f520: 7e382c08 7e383034 0032f568 40286bf3 0x0032f530: 7dda3b18 404a1ff4 0032f578 40399446 0x0032f540: 7dda3b18 ffffffff 00000001 00000001 0x0032f550: 00000021 7e3e65e8 0032f5b8 404a1ff4 Backtrace: =>0 0x4025fbeb r200_vtbl_update_scissor+0x10b() in r200_dri.so (0x0032f528) 1 0x40286bf3 radeonRecalcScissorRects+0xf2() in r200_dri.so (0x0032f568) 2 0x40286d55 radeonUpdateScissor+0x104() in r200_dri.so (0x0032f5c8) 3 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f628) 4 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 5 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 6 0x4003d513 context_bind_fbo+0x2f4(context=0x7e382c08, target=0x7dda3b18, fbo=0x6bc2) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f568) 7 0x40286bf3 radeonRecalcScissorRects+0xf2() in r200_dri.so (0x0032f5c8) 8 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f628) 9 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 10 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 11 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0, fbo=0x0(nil)) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f5c8) 12 0x40286d55 radeonUpdateScissor+0x104() in r200_dri.so (0x0032f628) 13 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 14 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 15 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0x7e3e7600, fbo=0x19) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f628) 16 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f648) 17 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 18 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0x8d40, fbo=0x7e3e7600) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f648) 19 0x4028a322 in r200_dri.so (+0x55321) (0x0032f698) 20 0x4003d513 context_bind_fbo+0x2f4(context=0x8d40, target=0x000b, fbo=0x0(nil)) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f698) 21 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f718) 22 0x4003db38 context_destroy_fbo+0x33(context=0x1510e0, fbo=0x8d40) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:106] in wined3d (0x0032f718) 23 0x4003d513 context_bind_fbo+0x2f4(context=0x1510e0, target=0x170e3c, fbo=0x13dd20) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f778) 24 0x4003db38 context_destroy_fbo+0x33(context=0x1510e0, fbo=0x170e28) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:106] in wined3d (0x0032f7b8) 25 0x4003f5d5 context_destroy_fbo_entry+0x83(context=0x1510e0, entry=0x8d40) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:356] in wined3d (0x0032f7e8) 26 0x4003f921 context_apply_fbo_state+0x2d(context=0x1510e0, target=0x141438, render_targets=0x1, depth_stencil=0x400a9353) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:447] in wined3d (0x0032f848) 27 0x400494ef context_apply_draw_state+0x86(context=0x141438, device=0x4) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:2084] in wined3d (0x0032fa48) 28 0x400885e5 drawPrimitive+0x16e(iface=0x141438, index_count=0x0004, StartIdx=0x6850d400, idxSize=0x0010, idxData=0x685135f8) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/drawprim.c:606] in wined3d (0x0032fa98) 29 0x4005ec51 IWineD3DDeviceImpl_DrawPrimitiveUP+0x1ae(iface=0x13a460, vertex_count=0x0005, pVertexStreamZeroData=0x2, VertexStreamZeroStride=0x6850d400) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/device.c:4722] in wined3d (0x0032fae8) 30 0x68c4f8f2 IDirect3DDevice9Impl_DrawPrimitiveUP+0xe9(iface=0x13a460, PrimitiveType=11374, PrimitiveCount=0, pVertexStreamZeroData=0x0(nil), VertexStreamZeroStride=0) [/home/test/wine-git/wine32/dlls/d3d9/../../../dlls/d3d9/device.c:1861] in d3d9 (0x0032fb68) 31 0x684f6270 depth_buffer_test+0xa3f(device=0x110439) [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../dlls/d3d9/tests/visual.c:10986] in d3d9_test (0x0032fd18) 32 0x684f7dae func_visual+0x7a8() [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../dlls/d3d9/tests/visual.c:11380] in d3d9_test (0x0032fd78) 33 0x684f9588 run_test+0x9e(name="xþ2") [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../include/wine/test.h:557] in d3d9_test (0x0032fe28) 34 0x684f9881 main+0x1cd(argc=, argv=) [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../include/wine/test.h:607] in d3d9_test (0x0032fe60) 35 0x684f98fa __wine_spec_exe_entry+0x69(peb=0x7ffdf000) [/home/test/wine-git/wine32/dlls/winecrt0/../../../dlls/winecrt0/exe_entry.c:36] in d3d9_test (0x0032fe78) 36 0x7b859ab8 call_process_entry+0xb() in kernel32 (0x0032fec8) 37 0x7b859bff start_process+0x144(peb=0x7b859aba) [/home/test/wine-git/wine32/dlls/kernel32/../../../dlls/kernel32/process.c:996] in kernel32 (0x0032fed8) 38 0x7bc7a404 call_thread_func+0xb() in ntdll (0x0032ffb8) 39 0x7bc7a442 call_thread_entry_point+0x33(entry=0x7b859aba, arg=0x0(nil)) [/home/test/wine-git/wine32/dlls/ntdll/../../../dlls/ntdll/signal_i386.c:2466] in ntdll (0x0032ffe8) 40 0x7bc52560 start_process+0x2f(kernel_start=*** Invalid address 0x00000008 *** Internal symbol error: unable to access memory location 0x8) [/home/test/wine-git/wine32/dlls/ntdll/../../../dlls/ntdll/loader.c:2612] in ntdll (0x00000000) 0x4025fbeb r200_vtbl_update_scissor+0x10b in r200_dri.so: movl 0x28(%eax),%edx Modules: Module Address Debug info Name (58 modules) ELF 40000000-4016c000 Dwarf wined3d \-PE 40010000-4016c000 \ wined3d ELF 401b8000-4021d000 Deferred libgl.so.1 ELF 4021d000-40221000 Deferred libxdamage.so.1 ELF 40221000-4022c000 Deferred libdrm.so.2 ELF 4022c000-40235000 Deferred librt.so.1 ELF 40235000-404ce000 Export r200_dri.so ELF 404ce000-404d3000 Deferred libdrm_radeon.so.1 ELF 68000000-6801d000 Deferred ld-linux.so.2 ELF 6801e000-6815f000 Deferred libwine.so.1 ELF 6817d000-68196000 Deferred libpthread.so.0 ELF 68196000-682f0000 Deferred libc.so.6 ELF 682f0000-682f4000 Deferred libdl.so.2 ELF 682f5000-6831b000 Deferred libm.so.6 ELF 6831b000-68323000 Deferred libnss_compat.so.2 ELF 68323000-6833a000 Deferred libnsl.so.1 ELF 6833a000-68344000 Deferred libnss_nis.so.2 ELF 68344000-68350000 Deferred libnss_files.so.2 ELF 6847c000-68514000 Dwarf d3d9_test \-PE 68480000-68514000 \ d3d9_test ELF 68514000-6865b000 Deferred user32 \-PE 68530000-6865b000 \ user32 ELF 6865b000-686f7000 Deferred gdi32 \-PE 68670000-686f7000 \ gdi32 ELF 686f7000-68755000 Deferred advapi32 \-PE 68700000-68755000 \ advapi32 ELF 68755000-687d1000 Deferred rpcrt4 \-PE 68760000-687d1000 \ rpcrt4 ELF 687ee000-68864000 Deferred libfreetype.so.6 ELF 68864000-68879000 Deferred libz.so.1 ELF 68879000-688a9000 Deferred libfontconfig.so.1 ELF 688a9000-688d0000 Deferred libexpat.so.1 ELF 6899b000-68a4f000 Deferred winex11 \-PE 689b0000-68a4f000 \ winex11 ELF 68a6c000-68a75000 Deferred libsm.so.6 ELF 68a75000-68a8e000 Deferred libice.so.6 ELF 68a8e000-68a9e000 Deferred libxext.so.6 ELF 68a9e000-68bbb000 Deferred libx11.so.6 ELF 68bbb000-68bc0000 Deferred libuuid.so.1 ELF 68bc0000-68bda000 Deferred libxcb.so.1 ELF 68bda000-68bde000 Deferred libxau.so.6 ELF 68bde000-68be4000 Deferred libxdmcp.so.6 ELF 68be4000-68c05000 Deferred imm32 \-PE 68bf0000-68c05000 \ imm32 ELF 68c05000-68c09000 Deferred libxinerama.so.1 ELF 68c09000-68c0f000 Deferred libxxf86vm.so.1 ELF 68c0f000-68c19000 Deferred libxrender.so.1 ELF 68c19000-68c21000 Deferred libxrandr.so.2 ELF 68c21000-68c25000 Deferred libxcomposite.so.1 ELF 68c25000-68c2b000 Deferred libxfixes.so.3 ELF 68c2b000-68c35000 Deferred libxcursor.so.1 ELF 68c35000-68c6d000 Dwarf d3d9 \-PE 68c40000-68c6d000 \ d3d9 ELF 7b800000-7b94b000 Dwarf kernel32 \-PE 7b810000-7b94b000 \ kernel32 ELF 7bc00000-7bcc3000 Dwarf ntdll \-PE 7bc10000-7bcc3000 \ ntdll ELF 7bf00000-7bf03000 Deferred Threads: process tid prio (all id:s are in hex) 00000008 (D) Z:\home\test\wine-git\wine32\dlls\d3d9\tests\d3d9_test.exe 00000009 0 <== 0000000c services.exe 00000026 0 0000000e 0 0000000d 0 00000011 explorer.exe 00000012 0 00000023 winedevice.exe 00000028 0 00000027 0 00000025 0 00000024 0 Backtrace: =>0 0x4025fbeb r200_vtbl_update_scissor+0x10b() in r200_dri.so (0x0032f528) 1 0x40286bf3 radeonRecalcScissorRects+0xf2() in r200_dri.so (0x0032f568) 2 0x40286d55 radeonUpdateScissor+0x104() in r200_dri.so (0x0032f5c8) 3 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f628) 4 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 5 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 6 0x4003d513 context_bind_fbo+0x2f4(context=0x7e382c08, target=0x7dda3b18, fbo=0x6bc2) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f568) 7 0x40286bf3 radeonRecalcScissorRects+0xf2() in r200_dri.so (0x0032f5c8) 8 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f628) 9 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 10 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 11 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0, fbo=0x0(nil)) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f5c8) 12 0x40286d55 radeonUpdateScissor+0x104() in r200_dri.so (0x0032f628) 13 0x4028a322 in r200_dri.so (+0x55321) (0x0032f648) 14 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 15 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0x7e3e7600, fbo=0x19) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f628) 16 0x40286fde radeon_draw_buffer+0x21d() in r200_dri.so (0x0032f648) 17 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f698) 18 0x4003d513 context_bind_fbo+0x2f4(context=0x7dda3b18, target=0x8d40, fbo=0x7e3e7600) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f648) 19 0x4028a322 in r200_dri.so (+0x55321) (0x0032f698) 20 0x4003d513 context_bind_fbo+0x2f4(context=0x8d40, target=0x000b, fbo=0x0(nil)) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f698) 21 0x402c9219 _mesa_BindFramebufferEXT+0x248() in r200_dri.so (0x0032f718) 22 0x4003db38 context_destroy_fbo+0x33(context=0x1510e0, fbo=0x8d40) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:106] in wined3d (0x0032f718) 23 0x4003d513 context_bind_fbo+0x2f4(context=0x1510e0, target=0x170e3c, fbo=0x13dd20) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:80] in wined3d (0x0032f778) 24 0x4003db38 context_destroy_fbo+0x33(context=0x1510e0, fbo=0x170e28) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:106] in wined3d (0x0032f7b8) 25 0x4003f5d5 context_destroy_fbo_entry+0x83(context=0x1510e0, entry=0x8d40) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:356] in wined3d (0x0032f7e8) 26 0x4003f921 context_apply_fbo_state+0x2d(context=0x1510e0, target=0x141438, render_targets=0x1, depth_stencil=0x400a9353) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:447] in wined3d (0x0032f848) 27 0x400494ef context_apply_draw_state+0x86(context=0x141438, device=0x4) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/context.c:2084] in wined3d (0x0032fa48) 28 0x400885e5 drawPrimitive+0x16e(iface=0x141438, index_count=0x0004, StartIdx=0x6850d400, idxSize=0x0010, idxData=0x685135f8) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/drawprim.c:606] in wined3d (0x0032fa98) 29 0x4005ec51 IWineD3DDeviceImpl_DrawPrimitiveUP+0x1ae(iface=0x13a460, vertex_count=0x0005, pVertexStreamZeroData=0x2, VertexStreamZeroStride=0x6850d400) [/home/test/wine-git/wine32/dlls/wined3d/../../../dlls/wined3d/device.c:4722] in wined3d (0x0032fae8) 30 0x68c4f8f2 IDirect3DDevice9Impl_DrawPrimitiveUP+0xe9(iface=0x13a460, PrimitiveType=11374, PrimitiveCount=0, pVertexStreamZeroData=0x0(nil), VertexStreamZeroStride=0) [/home/test/wine-git/wine32/dlls/d3d9/../../../dlls/d3d9/device.c:1861] in d3d9 (0x0032fb68) 31 0x684f6270 depth_buffer_test+0xa3f(device=0x110439) [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../dlls/d3d9/tests/visual.c:10986] in d3d9_test (0x0032fd18) 32 0x684f7dae func_visual+0x7a8() [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../dlls/d3d9/tests/visual.c:11380] in d3d9_test (0x0032fd78) 33 0x684f9588 run_test+0x9e(name="xþ2") [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../include/wine/test.h:557] in d3d9_test (0x0032fe28) 34 0x684f9881 main+0x1cd(argc=, argv=) [/home/test/wine-git/wine32/dlls/d3d9/tests/../../../../include/wine/test.h:607] in d3d9_test (0x0032fe60) 35 0x684f98fa __wine_spec_exe_entry+0x69(peb=0x7ffdf000) [/home/test/wine-git/wine32/dlls/winecrt0/../../../dlls/winecrt0/exe_entry.c:36] in d3d9_test (0x0032fe78) 36 0x7b859ab8 call_process_entry+0xb() in kernel32 (0x0032fec8) 37 0x7b859bff start_process+0x144(peb=0x7b859aba) [/home/test/wine-git/wine32/dlls/kernel32/../../../dlls/kernel32/process.c:996] in kernel32 (0x0032fed8) 38 0x7bc7a404 call_thread_func+0xb() in ntdll (0x0032ffb8) 39 0x7bc7a442 call_thread_entry_point+0x33(entry=0x7b859aba, arg=0x0(nil)) [/home/test/wine-git/wine32/dlls/ntdll/../../../dlls/ntdll/signal_i386.c:2466] in ntdll (0x0032ffe8) 40 0x7bc52560 start_process+0x2f(kernel_start=*** Invalid address 0x00000008 *** Internal symbol error: unable to access memory location 0x8) [/home/test/wine-git/wine32/dlls/ntdll/../../../dlls/ntdll/loader.c:2612] in ntdll (0x00000000) make: *** [visual.ok] Error 5