Graphical anomalies in Urban Terror on Hardy

Bug #209430 reported by akincer
4
Affects Status Importance Assigned to Milestone
mesa (Ubuntu)
Incomplete
Undecided
Unassigned

Bug Description

In Urban Terror 4.1 with Intel Q965 graphics, there are visual anomalies that cause some walls in the game to become transparent and other glitches. I can post screenshots if needed.

I've posted a message in the Urban Terror forums with more information:

http://forums.urbanterror.net/index.php/topic,10213.0.html

Gutsy does not suffer this problem.

Revision history for this message
Timo Aaltonen (tjaalton) wrote :

You mentioned that adding glx, dri to the conf doubled the performance? That sounds strange, since the server autoloads them, and changes the DRI mode.

Please attach your Xorg.0.log when having those options and not.

Changed in xserver-xorg-video-intel:
status: New → Incomplete
Revision history for this message
akincer (kincera) wrote :

I double checked. Having the settings disabled, FPS hovered around 35 on one map. I enabled them and FPS was bounding between 50 and 65.

I've attached the Xorg log with the settings enabled.

Revision history for this message
akincer (kincera) wrote :

Here's without settings enabled.

Revision history for this message
akincer (kincera) wrote :

Here's a screenshot showing the transparency. The line beginning at the feet of the blue guy on the right is the outline of a wall. It meets the wall on my right where the shadow meeds the line in the bottom and slightly left of the shot.

Revision history for this message
Javeed Shaikh (syscrash2k) wrote :

I fixed this on my machine by compiling the driver against Mesa 7.0.2.
I use Arch Linux, so I can't provide specifics (it was originally compiled against 7.0.3-rc2).

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