Comment 20 for bug 1037411

Yes, the read buffer is GL_FRONT in this case. So I guess the slow-down is by design in Mesa. I'm going to work around it in compiz anyway. glCopyPixels should never be touched at all really.

P.S. _mesa_set_vp_override(ctx, GL_FALSE) does not clear NewState. Which is what I was concerned about:

void
_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
{
   if (ctx->VertexProgram._Overriden != flag) {
      ctx->VertexProgram._Overriden = flag;

      /* Set one of the bits which will trigger fragment program
       * regeneration:
       */
      ctx->NewState |= _NEW_PROGRAM;
   }
}