mercator 0.3.3-1 source package in Ubuntu

Changelog

mercator (0.3.3-1) unstable; urgency=medium

  * New upstream release (prior packaging by Stephen Webb)
  * Incorporate and acknowledge NMU, thanks Tobias Frost
  * Add myself as new uploader
    - Remove Stephen Webb per his request
    - Thanks for all the contributions, Stephen!
  * d/control: remove pre-dependency on dpkg
  * d/rules: enable parallel build
  * d/rules: remove builddeb override since xz is now default
  * d/watch: update file extensions
  * d/control: tweaks and update standards to 3.9.6 (no changes)
  * Bump SO-name

 -- Olek Wojnar <email address hidden>  Sun, 27 Sep 2015 16:25:46 -0500

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Xenial release universe libs

Downloads

File Size SHA-256 Checksum
mercator_0.3.3-1.dsc 2.1 KiB 8102017dd5a36c9ecb56fe75fef5ebf9c16684929aecedbe36e2476ac9c47d0e
mercator_0.3.3.orig.tar.bz2 341.6 KiB 1e17e05493c5e0eb73bc977447cdd67d01112066494cb247c3f3eae98cbe2338
mercator_0.3.3-1.debian.tar.xz 8.1 KiB eca168e4e422e872422404a5f8edd0ef24d1da67f40aa22959a5040d5e3d42a4

Available diffs

No changes file available.

Binary packages built by this source

libmercator-0.3-4: No summary available for libmercator-0.3-4 in ubuntu yakkety.

No description available for libmercator-0.3-4 in ubuntu yakkety.

libmercator-0.3-4-dbg: WorldForge terrain library - debugging symbols

 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge (http://www.worldforge.org) core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set. Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere". This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain. Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.

libmercator-0.3-4-dbgsym: No summary available for libmercator-0.3-4-dbgsym in ubuntu yakkety.

No description available for libmercator-0.3-4-dbgsym in ubuntu yakkety.

libmercator-0.3-dev: WorldForge terrain library - development files

 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set. Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere". This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain. Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.
 .
 This package contains the files for developing with the mercator library.

libmercator-0.3-dev-dbgsym: debug symbols for package libmercator-0.3-dev

 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set. Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere". This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain. Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.
 .
 This package contains the files for developing with the mercator library.