mercator 0.3.3-1 source package in Ubuntu
Changelog
mercator (0.3.3-1) unstable; urgency=medium * New upstream release (prior packaging by Stephen Webb) * Incorporate and acknowledge NMU, thanks Tobias Frost * Add myself as new uploader - Remove Stephen Webb per his request - Thanks for all the contributions, Stephen! * d/control: remove pre-dependency on dpkg * d/rules: enable parallel build * d/rules: remove builddeb override since xz is now default * d/watch: update file extensions * d/control: tweaks and update standards to 3.9.6 (no changes) * Bump SO-name -- Olek Wojnar <email address hidden> Sun, 27 Sep 2015 16:25:46 -0500
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Xenial | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
mercator_0.3.3-1.dsc | 2.1 KiB | 8102017dd5a36c9ecb56fe75fef5ebf9c16684929aecedbe36e2476ac9c47d0e |
mercator_0.3.3.orig.tar.bz2 | 341.6 KiB | 1e17e05493c5e0eb73bc977447cdd67d01112066494cb247c3f3eae98cbe2338 |
mercator_0.3.3-1.debian.tar.xz | 8.1 KiB | eca168e4e422e872422404a5f8edd0ef24d1da67f40aa22959a5040d5e3d42a4 |
Available diffs
- diff from 0.3.2-2 to 0.3.3-1 (184.3 KiB)
No changes file available.
Binary packages built by this source
- libmercator-0.3-4: No summary available for libmercator-0.3-4 in ubuntu yakkety.
No description available for libmercator-0.3-4 in ubuntu yakkety.
- libmercator-0.3-4-dbg: WorldForge terrain library - debugging symbols
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge (http://www.worldforge. org) core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
- libmercator-0.3-4-dbgsym: No summary available for libmercator-0.3-4-dbgsym in ubuntu yakkety.
No description available for libmercator-
0.3-4-dbgsym in ubuntu yakkety.
- libmercator-0.3-dev: WorldForge terrain library - development files
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
.
This package contains the files for developing with the mercator library.
- libmercator-0.3-dev-dbgsym: debug symbols for package libmercator-0.3-dev
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
.
This package contains the files for developing with the mercator library.