moose@pc07:~$ lordsawar (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed sound.cpp: 85: Sound constructor sound.cpp: 110: Music list contains 5 entries. [...] GameScenario.cpp: 448: loading scenario (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed sound.cpp: 212: stopping music sound.cpp: 236: enabling background music sound.cpp: 265: Sound::nextPiece (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed action.cpp: 432: Action_Split::fillData() [...] GameScenario.cpp: 356: The Filename is well formed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed GameScenario.cpp: 356: The Filename is well formed [...] ai_fast.cpp: 341: Restocking in Stonegate (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed ai_fast.cpp: 109: Horse Lords: AI_Fast::start_turn [...] ai_fast.cpp: 412: Moves to enemy city: 6 (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed GameScenario.cpp: 356: The Filename is well formed (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed GameScenario.cpp: 356: The Filename is well formed (lordsawar:4148): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (lordsawar:4148): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed sound.cpp: 243: disabling background music