lordsawar crashed with SIGSEGV

Bug #278806 reported by Karol Hevessy
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
lordsawar (Ubuntu)
Confirmed
Medium
Unassigned

Bug Description

Binary package hint: lordsawar

I'm using Ubuntu Intrepid. I played this game called lordsawar and after i closed the game (the game i was playing not the program itself) the program crashed.

ProblemType: Crash
Architecture: i386
DistroRelease: Ubuntu 8.10
ExecutablePath: /usr/games/lordsawar
NonfreeKernelModules: nvidia
Package: lordsawar 0.1.0-1
ProcAttrCurrent: unconfined
ProcCmdline: lordsawar
ProcEnviron:
 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
 LANG=sk_SK.UTF-8
 SHELL=/bin/bash
Signal: 11
SourcePackage: lordsawar
StacktraceTop:
 ?? ()
 ?? ()
 ?? ()
 ?? ()
 ?? ()
Title: lordsawar crashed with SIGSEGV
Uname: Linux 2.6.27-4-generic i686
UserGroups: adm admin audio cdrom dialout dip floppy fuse lpadmin plugdev sambashare video

Tags: apport-crash
Revision history for this message
Karol Hevessy (khevessy) wrote :
Revision history for this message
Apport retracing service (apport) wrote : Symbolic stack trace

StacktraceTop:BigMap::draw (this=0xa171558, redraw_buffer=true) at bigmap.cpp:134
Game::redraw (this=0xa171238) at game.cpp:287
Game::stackUpdate (this=0xa171238, s=0xa518390) at game.cpp:538
Player::stackMove (this=0x9a98e50, s=0x8f5e610, dest={x = 46, y = 85}, follow=true)
Player::stackMove (this=0x9a98e50, s=0xb7fe6ff4) at player.cpp:877

Revision history for this message
Apport retracing service (apport) wrote : Symbolic threaded stack trace
Changed in lordsawar:
importance: Undecided → Medium
Connor Imes (ckimes)
visibility: private → public
Revision history for this message
Ben Asselstine (benasselstine-deactivatedaccount) wrote :

This is a known bug. All versions of lordsawar have suffered from the "can't close the program while the ai is moving" crash.

Revision history for this message
Ben Asselstine (benasselstine-deactivatedaccount) wrote :

Actually I *can* close the game while the AI is moving. It was fixed in version 0.1.3. Maybe there's some other condition, like a fight was happening or something.

Revision history for this message
Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in lordsawar (Ubuntu):
status: New → Confirmed
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