lordsawar crashed with SIGSEGV
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
| lordsawar (Ubuntu) |
Medium
|
Unassigned |
Bug Description
Binary package hint: lordsawar
I'm using Ubuntu Intrepid. I played this game called lordsawar and after i closed the game (the game i was playing not the program itself) the program crashed.
ProblemType: Crash
Architecture: i386
DistroRelease: Ubuntu 8.10
ExecutablePath: /usr/games/
NonfreeKernelMo
Package: lordsawar 0.1.0-1
ProcAttrCurrent: unconfined
ProcCmdline: lordsawar
ProcEnviron:
PATH=/
LANG=sk_SK.UTF-8
SHELL=/bin/bash
Signal: 11
SourcePackage: lordsawar
StacktraceTop:
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Title: lordsawar crashed with SIGSEGV
Uname: Linux 2.6.27-4-generic i686
UserGroups: adm admin audio cdrom dialout dip floppy fuse lpadmin plugdev sambashare video
Karol Hevessy (khevessy) wrote : | #1 |
Changed in lordsawar: | |
importance: | Undecided → Medium |
visibility: | private → public |
This is a known bug. All versions of lordsawar have suffered from the "can't close the program while the ai is moving" crash.
Actually I *can* close the game while the AI is moving. It was fixed in version 0.1.3. Maybe there's some other condition, like a fight was happening or something.
Launchpad Janitor (janitor) wrote : | #6 |
Status changed to 'Confirmed' because the bug affects multiple users.
Changed in lordsawar (Ubuntu): | |
status: | New → Confirmed |
StacktraceTop: BigMap: :draw (this=0xa171558, redraw_buffer=true) at bigmap.cpp:134
Game::redraw (this=0xa171238) at game.cpp:287
Game::stackUpdate (this=0xa171238, s=0xa518390) at game.cpp:538
Player::stackMove (this=0x9a98e50, s=0x8f5e610, dest={x = 46, y = 85}, follow=true)
Player::stackMove (this=0x9a98e50, s=0xb7fe6ff4) at player.cpp:877