libspatialaudio 0.3.0+git20180730+dfsg1-2.1 source package in Ubuntu
Changelog
libspatialaudio (0.3.0+git20180730+dfsg1-2.1) unstable; urgency=medium * Non-maintainer upload. * Rename libraries for 64-bit time_t transition. Closes: #1062634 -- Graham Inggs <email address hidden> Wed, 28 Feb 2024 18:49:14 +0000
Upload details
- Uploaded by:
- Debian Multimedia Team
- Uploaded to:
- Sid
- Original maintainer:
- Debian Multimedia Team
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
---|
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
libspatialaudio_0.3.0+git20180730+dfsg1-2.1.dsc | 2.2 KiB | 16ddccf7358de760f55cb5dd64d5cb8474a9f1abc8d8bfdce219d44ba025c9d9 |
libspatialaudio_0.3.0+git20180730+dfsg1.orig.tar.xz | 41.5 KiB | ffe1b8a2cf158b9876dc06f324b3535fa8d859ab9a20a0a9d7bd06499707b1ec |
libspatialaudio_0.3.0+git20180730+dfsg1-2.1.debian.tar.xz | 4.1 KiB | f9aba12059dd1bf8a409aa504812aabef10f4525dd59e711b5acc6f62e28ae03 |
Available diffs
No changes file available.
Binary packages built by this source
- libspatialaudio-dev: library for ambisonic encoding and decoding (development files)
libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
encoding and decoding, filtering and binaural rendering. It is targeted to
render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
environments, from headphones to classic loudspeakers. Its binaural rendering
can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
audio streams following the Google spatial audio specification and the IETF
codec Ambisonics specification.
.
The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
streams up to the 3rd order. It can output to standard and custom loudspeakers
arrays. To playback with headphones, the binauralizer applies an HRTF (either
a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
effect. The binauralization can also be used to render multichannels streams
(5.1, 7.1...).
.
This package contains the development files.
- libspatialaudio0t64: library for ambisonic encoding and decoding (runtime files)
libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
encoding and decoding, filtering and binaural rendering. It is targeted to
render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
environments, from headphones to classic loudspeakers. Its binaural rendering
can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
audio streams following the Google spatial audio specification and the IETF
codec Ambisonics specification.
.
The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
streams up to the 3rd order. It can output to standard and custom loudspeakers
arrays. To playback with headphones, the binauralizer applies an HRTF (either
a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
effect. The binauralization can also be used to render multichannels streams
(5.1, 7.1...).
.
This package contains the shared library.
- libspatialaudio0t64-dbgsym: debug symbols for libspatialaudio0t64