pulseaudio crackles and skips during game play
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
libsdl1.2 (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: pulseaudio
audio skips and crackles for about 5 seconds and then cuts out entirly when playing games such as Warzon2100, Sauerbran, and Nexuiz. The games will not close after the audio stops. The sound works again after I run pulseaudio --kill, but will cut out randomly if i change ALSA volume, or another sound plays. I have noticed that changing the audio setting in the games to a lower refesh rate and with a huge buffer will cause the sound to work consistantly, just with a huge delay. This just happened with one of the recent updates.
ProblemType: Bug
Architecture: i386
ArecordDevices:
**** List of CAPTURE Hardware Devices ****
card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog]
Subdevices: 2/2
Subdevice #0: subdevice #0
Subdevice #1: subdevice #1
AudioDevicesInUse:
USER PID ACCESS COMMAND
/dev/snd/
Card0.Amixer.info:
Card hw:0 'Intel'/'HDA Intel at 0xfebfc000 irq 21'
Mixer name : 'SigmaTel STAC9205'
Components : 'HDA:838476a0,
Controls : 23
Simple ctrls : 14
Date: Mon Oct 26 12:09:35 2009
DistroRelease: Ubuntu 9.10
NonfreeKernelMo
Package: pulseaudio 1:0.9.19-0ubuntu3
ProcEnviron:
LANGUAGE=
LANG=en_US.UTF-8
SHELL=/bin/bash
ProcVersionSign
SourcePackage: pulseaudio
Uname: Linux 2.6.31-14-generic i686
XsessionErrors: (polkit-
affects: | pulseaudio (Ubuntu) → libsdl1.2 (Ubuntu) |
could this possibly be caused by the programs using a different refresh rate then the desktop?