Comment 10 for bug 442535

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Don Atkinson (donatkinson) wrote : Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

Thank YOU, Rhonda- I'll tell you where I've been since my posts above... :) Pulse Audio is re-enabled, I believe that is not the problem. Maybe. Anyhow, I went back into Software Sources in my new Karmic beta software and changed my download source from Columbia.edu to the United States server. This gave me hundreds of new download files *sigh*. Then, to be sure, I checked the Canonical main server and downloaded 2 MORE updates. I rebooted after the downloads and the CPU usage is very well behaved now, very low. But still, (and it has happened twice now) my sound will stop in Wesnoth. When this happens I can save my progress in the game, but I cannot quit Wesnoth. I have to kill it in my system monitor processes and then reload from my save. All through this event my CPU usage is stable and very low, never spiking. I just did a quick search on 'sdl' (so you know I tech savvy *I* am, lol) and it appears to be similar to Microsoft's DirectX. I don't know if I have any other games that use it. Or do all games use it? Anyhow, in a quick trip to Wesnoth's Forum it appears there are some bugs here and there on all operating systems that are being worked on, some issues seemingly very similar to mine. At this point Wesnoth is playable and I love it dearly, tons of fun. I know I've played it for hundreds of hours- perhaps I have a problem. :P

Karmic Koala is still in Beta, Wesnoth is always improving, I'm patient and can't live without it... so it will all work out in time. In the meantime I'll try to see if I can find an 'sdl' application! :)

Don