Comment 19 for bug 216397

Revision history for this message
Brice Terzaghi (terzag) wrote :

I've recently encountered problems with PulseAudio in SDL apps. My current setting is to install libsdl-all and setting SDL_AUDIODRIVER depending on the application I want to launch (thus, I have to launch them manually or create scripts, as with libsdl-all ALSA supercedes ESD/PulseAudio and it makes applications crash).
For the apps I've checked :
- ScummVM needs SDL_AUDIODRIVER set to "pulse" (no sound with "esd")
- Warsow needs "esd" (laggy sound with "pulse")
- a Wolfenstein Enemy Territory executable patched to use SDL needs "esd" too (same laggy sound problem than Warsow)
- I'm not sure it uses SDL, but the PCSX Playstation emulator randomly outputs sound, whichever SDL_AUDIODRIVER setting I use (if it's not SDL, then it seems to have problems with PulseAudio).