libretro-bsnes-mercury 094+git20160126-3 source package in Ubuntu

Changelog

libretro-bsnes-mercury (094+git20160126-3) unstable; urgency=medium

  * Team upload.

  [ Helmut Grohne ]
  * Non-maintainer upload.
  * Fix FTCBFS: Rename CXX to compiler. (Closes: #941325)

 -- Fabian Greffrath <email address hidden>  Wed, 09 Oct 2019 20:54:35 +0200

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
libretro-bsnes-mercury_094+git20160126-3.dsc 2.3 KiB 893ca6f44a4e0a0252ace120b07c1e469f43534a8e3fbb7b14f705674711ccae
libretro-bsnes-mercury_094+git20160126.orig.tar.gz 1.4 MiB 9bfe8cfb63c4f68edcbcf09f094db30d59579264ac6dd99fa4288e4be39d1826
libretro-bsnes-mercury_094+git20160126-3.debian.tar.xz 7.1 KiB e10cb6fda3210216c47da367ca0098a41184f90403a394e98107a858b6ec0d16

No changes file available.

Binary packages built by this source

libretro-bsnes-mercury-accuracy: Libretro wrapper for bsnes-mercury accuracy core

 This wrapper makes bsnes-mercury accuracy core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury accuracy core, which runs 100% of
 SNES games, with perfect emulation of the console. It requires high CPU usage.

libretro-bsnes-mercury-accuracy-dbgsym: debug symbols for libretro-bsnes-mercury-accuracy
libretro-bsnes-mercury-balanced: Libretro wrapper for bsnes-mercury balanced core

 This wrapper makes bsnes-mercury balanced core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury balanced core, which tries to keep
 a good balance between accuracy and performance. It runs almost all SNES games.

libretro-bsnes-mercury-balanced-dbgsym: debug symbols for libretro-bsnes-mercury-balanced
libretro-bsnes-mercury-performance: Libretro wrapper for bsnes-mercury performance core

 This wrapper makes bsnes-mercury performance core API compatible with libretro,
 thus allowing its use with libretro frontends, such as RetroArch.
 .
 This core is enabled to emulate only SNES hardware and its subsystems (from
 the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
 .
 bsnes-mercury is a fork of higan, aiming to restore some useful features that
 have been removed, as well as improving performance a bit. Maximum accuracy is
 still uncompromisable; anything that affects accuracy is optional and off by
 default. The name is because metals are shiny, like the accuracy promises of
 bsnes, and mercury is the fastest metal.
 .
 This package comes with the bsnes-mercury performance core, which provides
 faster emulation at the cost of reduced accuracy, including problems with some
 games.

libretro-bsnes-mercury-performance-dbgsym: debug symbols for libretro-bsnes-mercury-performance