libmath-vectorreal-perl 1.02-3 source package in Ubuntu

Changelog

libmath-vectorreal-perl (1.02-3) unstable; urgency=medium

  [ Debian Janitor ]
  * Apply multi-arch hints. + libmath-vectorreal-perl: Add Multi-Arch: foreign.
  * Update standards version to 4.6.1, no changes needed.

 -- Jelmer Vernooij <email address hidden>  Thu, 13 Oct 2022 23:56:03 +0100

Upload details

Uploaded by:
Debian Perl Group
Uploaded to:
Sid
Original maintainer:
Debian Perl Group
Architectures:
all
Section:
misc
Urgency:
Medium Urgency

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Builds

Lunar: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
libmath-vectorreal-perl_1.02-3.dsc 2.1 KiB 2cea1e93afb9fd69163c8a65e6fc718541b07e2e002ed4a77292f922948afa39
libmath-vectorreal-perl_1.02.orig.tar.gz 12.4 KiB 8c959600865b09ea0d4d5567ad6bc9e0c81040f76bfb451cb27aeb0eb9cc548b
libmath-vectorreal-perl_1.02-3.debian.tar.xz 2.7 KiB ce732bbc2f81a6b974e6c916fb928e27e37d603e838d62d9f5d9ed99809c3758

Available diffs

No changes file available.

Binary packages built by this source

libmath-vectorreal-perl: Module to handle 3D Vector Mathematics

 The Math::VectorReal package defines a 3D mathematical "vector", in a way
 that is compatible with the previous CPAN module Math::MatrixReal. However it
 provides a more vector oriented set of mathematical functions and overload
 operators, to the MatrixReal package. For example the normal perl string
 functions "x" and "." have been overloaded to allow vector cross and dot
 product operations. Vector math formula thus looks like vector math formula
 in perl programs using this package.
 .
 While this package is compatible with Math::MatrixReal, you DO NOT need to
 have that package to perform purely vector orientated calculations. You will
 need it however if you wish to do matrix operations with these vectors. The
 interface has been designed with this package flexibility in mind.
 .
 The vectors are defined in the same way as a "row" Math::MatrixReal matrix,
 instead of that packages choice of "column" definition for vector operations.
 Such vectors are multiplied to matices with the vector on the left and the
 matrix on the right. EG: v * M -> 'v