kido 0.1.0+dfsg-2build8 source package in Ubuntu
Changelog
kido (0.1.0+dfsg-2build8) bionic; urgency=medium * No-change rebuild against latest assimp -- Jeremy Bicha <email address hidden> Sat, 25 Nov 2017 18:58:48 -0500
Upload details
- Uploaded by:
- Jeremy BĂcha
- Uploaded to:
- Bionic
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
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kido_0.1.0+dfsg.orig.tar.gz | 7.0 MiB | 8f97c70cbdce8268b51792ed735e491309d6dd7a071b11a2e793462c1307ec19 |
kido_0.1.0+dfsg-2build8.debian.tar.xz | 8.2 KiB | 0351ac46bffcd8d1795242067cb2b203213b387c83f56c3321c480c5520a9056 |
kido_0.1.0+dfsg-2build8.dsc | 3.3 KiB | 404c83a3fbd8f556bfcf7b7b289ba84294a6a48d486dd05034a0c95a62efde52 |
Available diffs
Binary packages built by this source
- libkido-dev: Kinematics Dynamics and Optimization Library - development files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains main headers and other tools for development.
- libkido-gui-dev: Kinematics Dynamics and Optimization Library - gui dev files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains GUI headers and other useful tools for GUI development.
- libkido-gui-osg-dev: Kinematics Dynamics and Optimization Library - gui-osg dev files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains GUI OpenSceneGraph headers and other useful tools for
GUI OpenSceneGraph development.
- libkido-gui-osg0.1: Kinematics Dynamics and Optimization Library - gui-osg library
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the GUI OpenSceneGraph optimizer library.
- libkido-gui-osg0.1-dbgsym: debug symbols for libkido-gui-osg0.1
- libkido-gui0.1: Kinematics Dynamics and Optimization Library - gui library
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
- libkido-gui0.1-dbgsym: debug symbols for libkido-gui0.1
- libkido-optimizer-ipopt-dev: Kinematics Dynamics and Optimization Library - ipopt optimizer dev
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains IPOPT optimizer headers and other useful tools for
development.
- libkido-optimizer-ipopt0.1: Kinematics Dynamics and Optimization Library - ipopt optimizer lib
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the ipopt optimizer library.
- libkido-optimizer-ipopt0.1-dbgsym: debug symbols for libkido-optimizer-ipopt0.1
- libkido-optimizer-nlopt-dev: Kinematics Dynamics and Optimization Library - optimizer dev files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains NLOPT optimizer headers and other useful tools for
development.
- libkido-optimizer-nlopt0.1: Kinematics Dynamics and Optimization Library - nlopt optimizer lib
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the NLOPT optimizer library.
- libkido-optimizer-nlopt0.1-dbgsym: debug symbols for libkido-optimizer-nlopt0.1
- libkido-planning-dev: Kinematics Dynamics and Optimization Library - planning dev files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the planning headers and other tools for development.
- libkido-planning0.1: Kinematics Dynamics and Optimization Library - planning library
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the KIDO planning library.
- libkido-planning0.1-dbgsym: debug symbols for libkido-planning0.1
- libkido-utils-dev: Kinematics Dynamics and Optimization Library - utils dev files
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains headers and other useful tools for development.
- libkido-utils0.1: Kinematics Dynamics and Optimization Library - utils library
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the KIDO utils library.
- libkido-utils0.1-dbgsym: debug symbols for libkido-utils0.1
- libkido0.1: Kinematics Dynamics and Optimization Library - main library
KIDO is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
KIDO is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, KIDO gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. KIDO also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, KIDO uses FCL developed by Willow Garage
and the UNC Gamma Lab.
KIDO has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in KIDO is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.
This package contains the main library of KIDO.
- libkido0.1-dbgsym: debug symbols for libkido0.1