openarena crashes upon starting or joining a game

Bug #1651561 reported by Doug Goldstein on 2016-12-20
64
This bug affects 13 people
Affects Status Importance Assigned to Milestone
ioquake3 (Ubuntu)
Undecided
Unassigned
openarena (Ubuntu)
Undecided
Unassigned

Bug Description

Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/ui
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found vmMain function at 0x7f695169dda0
71 arenas parsed
33 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 10.20.20.210
IP: 172.17.0.1
IP6: ::1
IP6: fe80::221:ccff:fec9:da8f%xenbr0
IP6: fe80::42:97ff:feea:14bc%docker0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Scanning for servers on the local network...
10.20.20.200:27960 resolved to 10.20.20.200:27960
----- FS_Startup -----
We are looking in the current search path:
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
    on the pure list
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
    on the pure list
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
    on the pure list
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
    on the pure list
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
    on the pure list
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
    on the pure list
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
    on the pure list
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
    on the pure list
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
    on the pure list
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
    on the pure list
/home/doug/.openarena/baseoa
/usr/lib/openarena/baseoa

----------------------
5803 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Initializing Shaders

GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
GL_VERSION: 3.0 Mesa 12.0.3
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 2560 x 1440 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/ui
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found vmMain function at 0x7f695169dda0
71 arenas parsed
33 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/cgame
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/cgamex86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/cgamex86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/cgamex86_64.so) found vmMain function at 0x7f6950c86bd2
----- Client Shutdown (Received signal 11) -----
----- FS_Startup -----
We are looking in the current search path:
/home/doug/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)

----------------------
5803 files in pk3 files
forcefully unloading cgame vm
RE_Shutdown( 1 )
tty][1] 5891 segmentation fault (core dumped) openarena

This issue started after upgrading from 16.04 to 16.10. It's happening on two machines consistently.

Jonathan Creekmore (jcreekmore) wrote :

I am seeing this crash as well after upgrading from 16.04 to 16.10.

Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in ioquake3 (Ubuntu):
status: New → Confirmed
Changed in openarena (Ubuntu):
status: New → Confirmed
Dennis Sheil (dennis-sheil) wrote :

I get a segmentation fault as well. I have OPENARENA_BACKTRACE set to 1 in my shell environment. What I get is:

Thread 1 "ioquake3" received signal SIGSEGV, Segmentation fault.
BotFreeInfoEntities () at code/botlib/be_ai_goal.c:458
458 code/botlib/be_ai_goal.c: No such file or directory.
[...]
Thread 1 (Thread 0x7f6f847bbe00 (LWP 29369)):
#0 BotFreeInfoEntities () at code/botlib/be_ai_goal.c:458
        ml = 0x32
        nextml = <optimized out>
        cs = <optimized out>
        nextcs = <optimized out>
#1 BotInitInfoEntities () at code/botlib/be_ai_goal.c:482
        classname = "\b\000\000\000\000\000\000\000\214\301\265\202o\177\000\000\310\033٪\201U\000\000\220 ٪\201U\000\000@\033٪\201U\000\000\220Iߪ\201U", '\000' <repeats 11 times>, "D\351\202o\177\000\000`g\333eo\177\000\000\000q\352eo\177\000\000\b\000\000\000\000\000\000\000\214\301\265\202o\177\000\000\b", '\000' <repeats 30 times>
        ml = <optimized out>
        cs = <optimized out>
        ent = <optimized out>
        numlocations = <optimized out>
        numcampspots = <optimized out>
#2 0x00005581a829c3e9 in BotInitLevelItems () at code/botlib/be_ai_goal.c:548
[...]

----------------------
5803 files in pk3 files
Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/qagame
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so) found vmMain function at 0x7f7db5ce7314
------- Game Initialization -------
gamename: baseoa
gamedate: Jun 27 2016
Not logging to disk.
Gametype changed, clearing session data.
^3!readconfig: ^7could not open admin config file admin.dat
Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/oa_rpg3dm2.aas
loaded maps/oa_rpg3dm2.aas
----- Client Shutdown (Received signal 11) -----
RE_Shutdown( 1 )
OpenAL capture device closed.
-----------------------
----- Server Shutdown (Received signal 11) -----
tty]Segmentation fault

Download full text (12.0 KiB)

ioq3 1.36+u20160616+dfsg1-1/Ubuntu linux-x86_64 Jun 27 2016
Have SSE support
----- FS_Startup -----
We are looking in the current search path:
/home/boom/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)

----------------------
5803 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl1_x86_64.so" from "/usr/lib/ioquake3"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.600
...setting mode 3: 640 480
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x800 1440x900 1680x1050 1280x720 720x400 640x480 800x600 832x624 1024x768 1152x864 1280x960 1280x1024'
GL_RENDERER: Gallium 0.4 on AMD RV770 (DRM 2.46.0 / 4.8.0-34-generic, LLVM 3.8.1)
* IGNORING OPENGL EXTENSIONS *
Initializing Shaders

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RV770 (DRM 2.46.0 / 4.8.0-34-generic, LLVM 3.8.1)
GL_VERSION: 3.0 Mesa 12.0.3
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_...

Roland Boros (roland91) wrote :
Download full text (12.5 KiB)

Same thing here, now using 16.10 and getting the error 11 segmentation fault! Here's the terminal:

openarena
ioq3 1.36+u20160616+dfsg1-1/Ubuntu linux-x86_64 Jun 27 2016
Have SSE support
----- FS_Startup -----
We are looking in the current search path:
/home/roland/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)

----------------------
5803 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl1_x86_64.so" from "/usr/lib/ioquake3"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.250
...setting mode 8: 1280 1024
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x1024 640x480 800x600 1024x768 1152x864 1280x960 1280x720'
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
Initializing Shaders

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 340.101
GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point...

Stephen Crowley (crowlogic) wrote :

Also getting a crash, latest snapshot is busted.

[Current thread is 1 (Thread 0x7f44fe47cec0 (LWP 19529))]
(gdb) bt
#0 0x000055b24248d19e in VM_Call (vm=0x1441a00000, callnum=callnum@entry=1) at code/qcommon/vm.c:866
#1 0x000055b2424796ce in SV_ShutdownGameProgs () at code/server/sv_game.c:857
#2 0x000055b24243cc13 in Hunk_Clear () at code/qcommon/common.c:1662
#3 0x000055b24241dfbd in CL_ClearMemory (shutdownRef=qtrue) at code/client/cl_main.c:1249
#4 0x000055b242421b2d in CL_Shutdown (finalmsg=<optimized out>, disconnect=qtrue, quit=qtrue) at code/client/cl_main.c:3731
#5 0x000055b2424dd1ee in Sys_SigHandler (signal=11) at code/sys/sys_main.c:640
#6 <signal handler called>
#7 0x000055b242406099 in CL_SetCGameTime () at code/client/cl_cgame.c:1001
#8 0x000055b24241f79c in CL_Frame (msec=msec@entry=11) at code/client/cl_main.c:3038
#9 0x000055b24243ecc7 in Com_Frame () at code/qcommon/common.c:3211
#10 0x000055b2424040da in main (argc=<optimized out>, argv=<optimized out>) at code/sys/sys_main.c:734

cl_cgame.c corresponds to

  cl.serverTime = cls.realtime + cl.serverTimeDelta - tn;

I don't see how access to these static structures, "cl" and "cls" could result in a segfault

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