Same thing here, now using 16.10 and getting the error 11 segmentation fault! Here's the terminal: openarena ioq3 1.36+u20160616+dfsg1-1/Ubuntu linux-x86_64 Jun 27 2016 Have SSE support ----- FS_Startup ----- We are looking in the current search path: /home/roland/.openarena/baseoa /usr/lib/openarena/baseoa /usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files) /usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files) /usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files) /usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files) /usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files) /usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files) /usr/lib/openarena/baseoa/pak2-players.pk3 (669 files) /usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files) /usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files) /usr/lib/openarena/baseoa/pak0.pk3 (1042 files) ---------------------- 5803 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged. ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- Trying to load "renderer_opengl1_x86_64.so" from "/usr/lib/ioquake3"... ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "x11" Initializing OpenGL display Display aspect: 1.250 ...setting mode 8: 1280 1024 Using 24 color bits, 24 depth, 0 stencil display. Available modes: '1280x1024 640x480 800x600 1024x768 1152x864 1280x960 1280x720' GL_RENDERER: GeForce 9600 GT/PCIe/SSE2 Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic Initializing Shaders GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCIe/SSE2 GL_VERSION: 3.3.0 NVIDIA 340.101 GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 1 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- finished R_Init ----- ------ Initializing Sound ------ Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock AL lib: (WW) ALCjackBackendFactory_init: jack_client_open() failed, 0x11 AL lib: (WW) alc_initconfig: Failed to initialize backend "jack" Allocated 96 sources. OpenAL default capture device is 'Belső hangforrás Analóg sztereó' OpenAL capture device opened. OpenAL info: Vendor: OpenAL Community Version: 1.1 ALSOFT 1.17.2 Renderer: OpenAL Soft AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device Device: Belső hangforrás Analóg sztereó Available Devices: Belső hangforrás Analóg sztereó Input Device: Belső hangforrás Analóg sztereó Available Input Devices: Belső hangforrás Analóg sztereó Monitor of Belső hangforrás Analóg sztereó Sound initialization successful. -------------------------------- Loading vm file vm/ui.qvm... File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3" ...which has vmMagic VM_MAGIC_USE_NATIVE. ... trying pak6-patch088/ui Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead. Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found vmMain function at 0x7f298cc66da0 71 arenas parsed 33 bots parsed --- Common Initialization Complete --- IP: 127.0.0.1 IP: 192.168.0.110 IP6: ::1 IP6: fe80::ed76:73d4:9055:7a0%enp0s7 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 ------ Server Initialization ------ Server: oa_rpg3dm2 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- We are looking in the current search path: /home/roland/.openarena/baseoa /usr/lib/openarena/baseoa /usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files) /usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files) /usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files) /usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files) /usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files) /usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files) /usr/lib/openarena/baseoa/pak2-players.pk3 (669 files) /usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files) /usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files) /usr/lib/openarena/baseoa/pak0.pk3 (1042 files) ---------------------- 5803 files in pk3 files Loading vm file vm/qagame.qvm... File "vm/qagame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3" ...which has vmMagic VM_MAGIC_USE_NATIVE. ... trying pak6-patch088/qagame Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so instead. Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so) found vmMain function at 0x7f297fbbc314 ------- Game Initialization ------- gamename: baseoa gamedate: Jun 27 2016 Not logging to disk. Gametype changed, clearing session data. ^3!readconfig: ^7could not open admin config file admin.dat Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. 0 teams with 0 entities 16 items registered ----------------------------------- ------- BotLib Initialization ------- loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c loaded rchat.c ------------ Map Loading ------------ trying to load maps/oa_rpg3dm2.aas loaded maps/oa_rpg3dm2.aas ----- Client Shutdown (Received signal 11) ----- RE_Shutdown( 1 ) OpenAL capture device closed. ----------------------- ----- Server Shutdown (Received signal 11) ----- tty]Szegmentálási hiba (core készült)