ignition-math2 2.7.0-2 source package in Ubuntu
Changelog
ignition-math2 (2.7.0-2) unstable; urgency=medium * Disable Inertia test on MIPS (Closes: #852298) -- Jose Luis Rivero <email address hidden> Mon, 10 Apr 2017 22:56:21 +0000
Upload details
- Uploaded by:
- Debian Science Team
- Uploaded to:
- Sid
- Original maintainer:
- Debian Science Team
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ignition-math2_2.7.0-2.dsc | 1.9 KiB | f114d2c5588379626db9d1acfa4e9137bb047cdcf6402283ea5911a56f86a160 |
ignition-math2_2.7.0.orig.tar.bz2 | 362.9 KiB | 210e87958fc7ede75da02475e539b528536b87043a9f3df8ab0fb211bf3dc7ac |
ignition-math2_2.7.0-2.debian.tar.xz | 6.5 KiB | b362105cc3dc83f9f700ea699cec28b2f8c203098600f43436b1df5c3c8d938d |
Available diffs
- diff from 2.7.0-1 to 2.7.0-2 (705 bytes)
No changes file available.
Binary packages built by this source
- libignition-math2: Ignition Robotics Math Library - Shared library
A small, fast, and high performance math library. This library is a
self-contained set of classes and functions suitable for robot applications.
.
Ignition Robtics is a set of simple libraries that provide useful
functionality to bootstrap robot applications. The included libraries
encapsulate all the essentials, such as common math data types, console
logging, 3D mesh management, and asynchronous message passing.
- libignition-math2-dbg: No summary available for libignition-math2-dbg in ubuntu bionic.
No description available for libignition-
math2-dbg in ubuntu bionic.
- libignition-math2-dev: Ignition Robotics Math Library - Development files
A small, fast, and high performance math library. This library is a
self-contained set of classes and functions suitable for robot applications.
.
Ignition Robtics is a set of simple libraries that provide useful
functionality to bootstrap robot applications. The included libraries
encapsulate all the essentials, such as common math data types, console
logging, 3D mesh management, and asynchronous message passing.