halide 16.0.0-3 source package in Ubuntu

Changelog

halide (16.0.0-3) unstable; urgency=medium

  * Explicitly disable python bindings on i386, unsupported upstream,
    used to work by chance in earlier halide versions.

 -- Roman Lebedev <email address hidden>  Wed, 12 Jul 2023 19:56:06 +0300

Upload details

Uploaded by:
Roman Lebedev
Uploaded to:
Sid
Original maintainer:
Roman Lebedev
Architectures:
any-i386 any-amd64 any-arm64 all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release universe misc

Builds

Mantic: [FULLYBUILT] amd64 [FULLYBUILT] arm64

Downloads

File Size SHA-256 Checksum
halide_16.0.0-3.dsc 2.7 KiB 146bfd0ce015a0d957756f473e43bc7acef54f597a8c451a4f512aa45d01ed4e
halide_16.0.0.orig.tar.gz 31.5 MiB a0cccee762681ea697124b8172dd65595856d0fa5bd4d1af7933046b4a085b04
halide_16.0.0-3.debian.tar.xz 286.6 KiB c9b8f8f666deb9459b89eb9db328376ecf70fe2971df5cb5832f05380e1c96e8

No changes file available.

Binary packages built by this source

halide16-api-doc: No summary available for halide16-api-doc in ubuntu noble.

No description available for halide16-api-doc in ubuntu noble.

libhalide16-0: fast, portable computation on images and tensors

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 Halide currently targets:
  * CPU architectures: X86, ARM, MIPS, Hexagon, PowerPC, RISC-V
  * Operating systems: Linux, Windows, macOS, Android, iOS, Qualcomm QuRT
  * GPU Compute APIs: CUDA, OpenCL, OpenGL Compute Shaders, Apple Metal,
                     Microsoft Direct X 12
 Rather than being a standalone programming language,
 Halide is embedded in C++. This means you write C++ code that builds
 an in-memory representation of a Halide pipeline using Halide's C++ API.
 You can then compile this representation to an object file,
 or JIT-compile it and run it in the same process.

libhalide16-0-dbgsym: debug symbols for libhalide16-0
libhalide16-0-dev: fast, portable computation on images and tensors -- Development files

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 .
 This package contains the files necessary to develop against libhalide.

libhalide16-0-dev-dbgsym: debug symbols for libhalide16-0-dev
libhalide16-doc: fast, portable computation on images and tensors (C++ documentation)

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 .
 This package contains README's and tutorials for using Halide from C++.

libhalideaot16-0: fast, portable computation on images and tensors (virtual library)

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 .
 Software that uses halide can either rely on just-in-time compilation,
 in which case it runtime-depends on/links to libhalide, or it can be compiled
 ahead of time, when building the software, in which case it does not strictly
 depend on halide. Former software should depend on this package instead, to
 make it obvious which software needs to be rebuilt with newer halide versions.
 .
 This is an empty package.

python3-halide: fast, portable computation on images and tensors -- Python3 bindings

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 .
 This package contains provides a Python binding that provides full support
 for writing Halide embedded in Python without C++.

python3-halide-doc: fast, portable computation on images and tensors (Python3 documentation)

 Halide is a programming language designed to make it easier to write
 high-performance image and array processing code on modern machines.
 .
 This package contains tutorials for writing Halide embedded in Python.