#0 st_theme_node_reduce_border_radius (node=node@entry=0x0, width=width@entry=210, height=height@entry=nan(0x400000), corners=corners@entry=0x7ffd3815cae0) at ../src/st/st-theme-node-drawing.c:280 scale = 1 sum = #1 0x00007f36d97a61b9 in st_theme_node_paint_borders (state=state@entry=0x8857b0cd28, framebuffer=framebuffer@entry=0x885513cac0, box=box@entry=0x7ffd3815cda0, paint_opacity=paint_opacity@entry=31 '\037') at ../src/st/st-theme-node-drawing.c:1663 node = 0x0 width = 210 height = nan(0x400000) border_width = {0, 0, 0, 0} border_radius = {0, 0, 3648731888, 32566} max_border_radius = 0 max_width_radius = {3648731452, 32566, 2, 1} corner_id = side_id = border_color = {red = 214 '\326', green = 29 '\035', blue = 122 'z', alpha = 217 '\331'} alpha = #2 0x00007f36d97a8a49 in st_theme_node_paint (node=node@entry=0x885612c780, state=0x8857b0cd28, framebuffer=0x885513cac0, box=box@entry=0x7ffd3815cda0, paint_opacity=paint_opacity@entry=31 '\037') at ../src/st/st-theme-node-drawing.c:2598 width = height = allocation = {x1 = 0, y1 = 0, x2 = 210, y2 = nan(0x400000)} #3 0x00007f36d97ac1c0 in st_widget_paint_background (widget=) at ../src/st/st-widget.c:459 theme_node = 0x885612c780 allocation = {x1 = 1463, y1 = nan(0x400000), x2 = 1673, y2 = nan(0x400000)} opacity = 31 '\037' #4 0x00007f36d979335a in st_label_paint (actor=0x8857b0d0a0) at ../src/st/st-label.c:195 priv = 0x8857b0cc40 theme_node = shadow_spec = 0x0 #5 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x8857b0d0a0) at clutter-actor.c:4030 dummy = 0x7f363c0a84c0 priv = __func__ = "clutter_actor_continue_paint" #6 0x00007f36da990c04 in clutter_actor_paint (self=0x8857b0d0a0) at clutter-actor.c:3946 priv = 0x8857b0cd80 pick_mode = clip_set = 0 shader_applied = 0 #7 0x00007f36da990e90 in clutter_actor_real_paint (actor=) at clutter-actor.c:3645 priv = iter = 0x8857b0d0a0 #8 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x8857a833c0) at clutter-actor.c:4030 dummy = 0x7f363c098760 priv = __func__ = "clutter_actor_continue_paint" #9 0x00007f36da990c04 in clutter_actor_paint (self=0x8857a833c0) at clutter-actor.c:3946 priv = 0x8857a830a0 pick_mode = clip_set = 0 shader_applied = 0 #10 0x00007f36da990e90 in clutter_actor_real_paint (actor=) at clutter-actor.c:3645 priv = iter = 0x8857a833c0 #11 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x8853877b20) at clutter-actor.c:4030 dummy = 0x7f363c098520 priv = __func__ = "clutter_actor_continue_paint" #12 0x00007f36da990c04 in clutter_actor_paint (self=0x8853877b20) at clutter-actor.c:3946 priv = 0x8853877800 pick_mode = clip_set = 0 shader_applied = 0 #13 0x00007f36da990e90 in clutter_actor_real_paint (actor=) at clutter-actor.c:3645 priv = iter = 0x8853877b20 #14 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x8857afc840) at clutter-actor.c:4030 dummy = 0x7f363c0984c0 priv = __func__ = "clutter_actor_continue_paint" #15 0x00007f36da990c04 in clutter_actor_paint (self=0x8857afc840) at clutter-actor.c:3946 priv = 0x8857afc520 pick_mode = clip_set = 1 shader_applied = 0 #16 0x00007f36da990e90 in clutter_actor_real_paint (actor=) at clutter-actor.c:3645 priv = iter = 0x8857afc840 #17 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x885361c640) at clutter-actor.c:4030 dummy = 0x7f363c098580 priv = __func__ = "clutter_actor_continue_paint" #18 0x00007f36da990c04 in clutter_actor_paint (self=self@entry=0x885361c640) at clutter-actor.c:3946 priv = 0x885361c320 pick_mode = clip_set = 0 shader_applied = 0 #19 0x00007f36da990e61 in clutter_actor_paint (self=self@entry=0x885361c640) at clutter-actor.c:3972 No locals. #20 0x00007f36dc5dbec4 in shell_generic_container_paint (actor=0x8853f05120) at ../src/shell-generic-container.c:149 self = 0x8853f05120 child = 0x885361c640 #21 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x8853f05120) at clutter-actor.c:4030 dummy = 0x7f363c0982a0 priv = __func__ = "clutter_actor_continue_paint" #22 0x00007f36da990c04 in clutter_actor_paint (self=0x8853f05120) at clutter-actor.c:3946 priv = 0x8853f04e00 pick_mode = clip_set = 0 shader_applied = 0 #23 0x00007f36da990e61 in clutter_actor_paint (self=) at clutter-actor.c:3972 No locals. #24 0x00007f36da9e3cca in clutter_stage_paint (self=) at clutter-stage.c:701 iter = {dummy1 = 0x88530b4500, dummy2 = 0x8853f05120, dummy3 = 0x7ffd3815d840, dummy4 = 9, dummy5 = 0x1} child = 0x8853f05120 #25 0x00007f36da210542 in meta_stage_paint (actor=0x88530b4500) at backends/meta-stage.c:141 stage = l = #26 0x00007f36da98a85c in clutter_actor_continue_paint (self=self@entry=0x88530b4500) at clutter-actor.c:4030 dummy = 0x7f363c098640 priv = __func__ = "clutter_actor_continue_paint" #27 0x00007f36da990c04 in clutter_actor_paint (self=self@entry=0x88530b4500) at clutter-actor.c:3946 priv = 0x88530b41e0 pick_mode = clip_set = 0 shader_applied = 0 #28 0x00007f36da990e61 in clutter_actor_paint (self=self@entry=0x88530b4500) at clutter-actor.c:3972 No locals. #29 0x00007f36da9e7e1f in clutter_stage_do_paint_view (stage=stage@entry=0x88530b4500, view=view@entry=0x8853349ad0, clip=clip@entry=0x7ffd3815dae0) at clutter-stage.c:669 priv = 0x88530b3f00 framebuffer = 0x885513cac0 view_layout = {x = 1427360448, y = 136, width = -657685942, height = 32566} clip_poly = {0, 0, 2880, 0, 2880, 1800, 0, 1800} viewport = {0, 0, 6720, 2160} geom = {x = 0, y = 0, width = 6720, height = 2160} #30 0x00007f36da9e8113 in _clutter_stage_paint_view (stage=stage@entry=0x88530b4500, view=view@entry=0x8853349ad0, clip=clip@entry=0x7ffd3815dae0) at clutter-stage.c:685 priv = clip = 0x7ffd3815dae0 view = 0x8853349ad0 stage = 0x88530b4500 priv = #31 0x00007f36da97ae04 in paint_stage (stage_cogl=stage_cogl@entry=0x8853334360, view=view@entry=0x8853349ad0, clip=clip@entry=0x7ffd3815dae0) at cogl/clutter-stage-cogl.c:424 stage = 0x88530b4500 #32 0x00007f36da97afa3 in clutter_stage_cogl_redraw_view (stage_window=stage_window@entry=0x8853334360, view=0x8853349ad0) at cogl/clutter-stage-cogl.c:757 stage_cogl = 0x8853334360 fb = 0x885513cac0 view_rect = {x = 0, y = 0, width = 2880, height = 1800} have_clip = may_use_clipped_redraw = use_clipped_redraw = can_blit_sub_buffer = has_buffer_age = swap_with_damage = 0 wrapper = 0x88530b4500 redraw_clip = {x = 1395885568, y = 136, width = -604052543, height = 32566} swap_region = fb_clip_region = {x = 0, y = 0, width = 0, height = 0} clip_region_empty = fb_scale = subpixel_compensation = fb_width = 2880 fb_height = 1800 __func__ = "clutter_stage_cogl_redraw_view" #33 0x00007f36da97c18b in clutter_stage_cogl_redraw (stage_window=0x8853334360) at cogl/clutter-stage-cogl.c:868 view = stage_cogl = 0x8853334360 swap_event = 0 l = 0x8857997640 #34 0x00007f36da29568e in meta_stage_native_redraw (stage_window=0x8853334360) at backends/native/meta-stage-native.c:300 No locals. #35 0x00007f36da9e4c87 in clutter_stage_do_redraw (stage=0x88530b4500) at clutter-stage.c:1121 actor = 0x88530b4500 priv = 0x88530b3f00 #36 _clutter_stage_do_update (stage=0x88530b4500) at clutter-stage.c:1236 priv = 0x88530b3f00 stage_was_relayout = pointers = 0x0 #37 0x00007f36da9d07e9 in master_clock_update_stages (master_clock=0x885338f8c0, stages=0x8857b7d920) at clutter-master-clock-default.c:443 stages_updated = 0 l = 0x8857b7d920 #38 clutter_clock_dispatch (source=source@entry=0x8853380360, callback=, user_data=) at clutter-master-clock-default.c:567 clock_source = 0x8853380360 master_clock = 0x885338f8c0 stages_updated = 0 #39 0x00007f36dbd04f67 in g_main_dispatch (context=0x8853095340) at ../../../../glib/gmain.c:3148 dispatch = 0x7f36da9d06a0 prev_source = 0x0 was_in_call = 0 user_data = 0x0 callback = 0x0 cb_funcs = cb_data = 0x0 need_destroy = source = 0x8853380360 current = 0x88530a5240 i = 0 #40 g_main_context_dispatch (context=context@entry=0x8853095340) at ../../../../glib/gmain.c:3813 No locals. #41 0x00007f36dbd051a0 in g_main_context_iterate (context=0x8853095340, block=block@entry=1, dispatch=dispatch@entry=1, self=) at ../../../../glib/gmain.c:3886 max_priority = 150 timeout = 0 some_ready = 1 nfds = allocated_nfds = 21 fds = 0x88556e77e0 #42 0x00007f36dbd054b2 in g_main_loop_run (loop=0x88533764d0) at ../../../../glib/gmain.c:4082 __func__ = "g_main_loop_run" #43 0x00007f36da23f2ac in meta_run () at core/main.c:648 No locals. #44 0x0000008852b63307 in main (argc=, argv=) at ../src/main.c:462 ctx = error = 0x0 ecode =