Timer resets when pausing or ending game

Bug #1513282 reported by Danial Behzadi
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
gnome-mines (Ubuntu)
Fix Released
Undecided
Unassigned

Bug Description

In gnome-mines 3.18.1, any action that would normally pause the timer instead causes it to reset to zero. That is to say pausing the game results in a displayed time of zero, and finishing the game records zero to the history. This will led all best times to be 0, regardless of how much time you had spent to solve the game.
There is an upstream bug fix for this issue here and the problem has been fixed in the unstable development version: https://bugzilla.gnome.org/show_bug.cgi?id=756302

ProblemType: Bug
DistroRelease: Ubuntu 16.04
Package: gnome-mines 1:3.18.1-1
ProcVersionSignature: Ubuntu 4.2.0-17.21-generic 4.2.3
Uname: Linux 4.2.0-17-generic x86_64
ApportVersion: 2.19.2-0ubuntu1
Architecture: amd64
CurrentDesktop: Unity
Date: Thu Nov 5 05:10:50 2015
InstallationDate: Installed on 2015-04-24 (194 days ago)
InstallationMedia: Ubuntu 15.04 "Vivid Vervet" - Release amd64 (20150422)
SourcePackage: gnome-mines
UpgradeStatus: Upgraded to xenial on 2015-11-01 (3 days ago)

Revision history for this message
Danial Behzadi (dani.behzi) wrote :
description: updated
Revision history for this message
Paul White (paulw2u) wrote :

Upstream bug showing "RESOLVED FIXED" on 2015-10-29
Checked working version 3.28 in Ubuntu 18.04
So closing as fixed.

Changed in gnome-mines (Ubuntu):
status: New → Fix Released
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