*** gataxx/properties.c.orig 2006-11-12 10:24:47.000000000 +0000
--- gataxx/properties.c 2006-11-12 10:26:58.000000000 +0000
***************
*** 134,141 ****
void load_properties (void)
{
! props->black_level=props_get_int(GCONF_BLACKLEVEL, 0, 0, 3);
! props->white_level=props_get_int(GCONF_WHITELEVEL, 0, 0, 3);
props->theme=props_get_string(GCONF_THEME);
if (props->theme == NULL) props->theme = g_strdup("Plain");
--- 134,141 ----
void load_properties (void)
{
! props->black_level=props_get_int(GCONF_BLACKLEVEL, 0, 0, 5);
! props->white_level=props_get_int(GCONF_WHITELEVEL, 0, 0, 5);
props->theme=props_get_string(GCONF_THEME);
if (props->theme == NULL) props->theme = g_strdup("Plain");
*** gataxx/gataxx.schemas.in.orig 2006-11-12 10:25:05.000000000 +0000
--- gataxx/gataxx.schemas.in 2006-11-12 10:25:22.000000000 +0000
***************
*** 9,15 ****
0
Level of black player
! Zero is human; one through three correspond to the level of the computer player.
--- 9,15 ----
0
Level of black player
! Zero is human; one through five correspond to the level of the computer player.
***************
*** 21,27 ****
0
Level of white player
! Zero is human; one through three correspond to the level of the computer player.
--- 21,27 ----
0
Level of white player
! Zero is human; one through five correspond to the level of the computer player.