*** gataxx/properties.c.orig 2006-11-12 10:24:47.000000000 +0000 --- gataxx/properties.c 2006-11-12 10:26:58.000000000 +0000 *************** *** 134,141 **** void load_properties (void) { ! props->black_level=props_get_int(GCONF_BLACKLEVEL, 0, 0, 3); ! props->white_level=props_get_int(GCONF_WHITELEVEL, 0, 0, 3); props->theme=props_get_string(GCONF_THEME); if (props->theme == NULL) props->theme = g_strdup("Plain"); --- 134,141 ---- void load_properties (void) { ! props->black_level=props_get_int(GCONF_BLACKLEVEL, 0, 0, 5); ! props->white_level=props_get_int(GCONF_WHITELEVEL, 0, 0, 5); props->theme=props_get_string(GCONF_THEME); if (props->theme == NULL) props->theme = g_strdup("Plain"); *** gataxx/gataxx.schemas.in.orig 2006-11-12 10:25:05.000000000 +0000 --- gataxx/gataxx.schemas.in 2006-11-12 10:25:22.000000000 +0000 *************** *** 9,15 **** 0 Level of black player ! Zero is human; one through three correspond to the level of the computer player. --- 9,15 ---- 0 Level of black player ! Zero is human; one through five correspond to the level of the computer player. *************** *** 21,27 **** 0 Level of white player ! Zero is human; one through three correspond to the level of the computer player. --- 21,27 ---- 0 Level of white player ! Zero is human; one through five correspond to the level of the computer player.