Gnometris scoring is poor

Bug #138603 reported by Scott Ritchie on 2007-09-10
Affects Status Importance Assigned to Milestone
gnome-games (Ubuntu)
Ubuntu Desktop Bugs

Bug Description

Binary package hint: gnome-games

The scoreboard doesn't track the number of lines you remove, and unlike every other Tetris implementation there are no bonus points for dropping a tile early. Worse still, the points make no sense. Scoring 4 at once is 7.5 times as valuable as scoring 4 lines separately, yet both advance the level the same.

With this scoring system, the game quickly degenerates into little more than trying to line up Tetrises until you get to a level where it becomes impossible to place your pieces where you want them.

Pedro Villavicencio (pedro) wrote :

Thanks for your bug report. This bug has been reported to the developers of the software. You can track it and make comments here:

Changed in gnome-games:
assignee: nobody → desktop-bugs
importance: Undecided → Low
status: New → Triaged
Changed in gnome-games:
status: Unknown → New
Pedro Villavicencio (pedro) wrote :

Comment in the upstream tracker:

"This isn't a bug at all. Not every other Tetris implementation gives bonus
points for dropping tiles early - the early Tetris games (including the GameBoy
version IIRC) don't have this.

Giving bonus points for getting a Tetris (4 lines at once) is however,
absolutely standard behaviour for the game."

Changed in gnome-games:
importance: Unknown → Medium
Changed in gnome-games:
status: New → Expired
To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.