#0 0x00000000004083e4 in Mesh::render_array (this=0xd76d20) at ../src/mesh.cpp:308 i = #1 0x000000000040fced in SceneBuild::draw (this=0xd76c80) at ../src/scene-build.cpp:173 model_view = { >> = {theStack_ = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x10fe9f0, _M_finish = 0x10fea30, _M_end_of_storage = 0x10fea30}}, }}, } model_view_proj = {m_ = {1.29903805, 0, 0, 0, 0, 1.73205078, 0, 0, 0, 0, -1.00195503, -1, 0, 0, 0.502932549, 2.5}} normal_matrix = {m_ = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 2.5, 0, 0, 0, 1}} #2 0x00000000004078f0 in do_benchmark (canvas=..., benchmarks=...) at ../src/main.cpp:135 keep_running = true bench = 0x10c8dd0 scene = @0xd76c80 bench_iter = {_M_current = 0x10ca0c0} score = #3 0x0000000000404d6e in main (argc=, argv=) at ../src/main.cpp:254 canvas = { = { = {_vptr.Canvas = 0x43f530, mWidth = 800, mHeight = 600, mProjection = {m_ = {1.29903805, 0, 0, 0, 0, 1.73205078, 0, 0, 0, 0, -1.00195503, -1, 0, 0, -2.00195503, 0}}}, xwin_ = 60817410, xdpy_ = 0xd7a490}, glx_fbconfig_ = 0xd9b950, glx_context_ = 0xd97090} __FUNCTION__ = "main" benchmarks = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x10ca0c0, _M_finish = 0x10ca150, _M_end_of_storage = 0x10ca1c0}}, }