glm 0.9.9.8+ds-6ubuntu1 source package in Ubuntu
Changelog
glm (0.9.9.8+ds-6ubuntu1) mantic; urgency=medium * Bump minimum cmake required version to 3.11 to fix autopkgtests (Closes: #1040728) -- Gianfranco Costamagna <email address hidden> Thu, 20 Jul 2023 11:59:17 +0200
Upload details
- Uploaded by:
- Gianfranco Costamagna
- Uploaded to:
- Mantic
- Original maintainer:
- Debian Science Team
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
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glm_0.9.9.8+ds.orig.tar.xz | 2.8 MiB | 0e678af38374a9d49dbd19f206bbc31564ddcd91449fe48ea8967a51ab3ccd69 |
glm_0.9.9.8+ds-6ubuntu1.debian.tar.xz | 14.4 KiB | 36316ca7fdd05b607c93a6b729776a44e5d71453f77cc979200e1af9c7d2b3cd |
glm_0.9.9.8+ds-6ubuntu1.dsc | 2.1 KiB | 0e66432106e8d6b09b5859da8d10bbc27187514775264aa1b3d9213ce8d41df0 |
Available diffs
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
This package contains the OpenGL Mathematics manual and API documentation
in HTML format.