glm 0.9.9.6-2 source package in Ubuntu

Changelog

glm (0.9.9.6-2) unstable; urgency=medium

  * Team Upload
  * [2778f0f] Adding a patch queue
    added patches:
     Add-a-CMake-Package-config.patch
    This patch adds back the CMake package config that were already installed
    in previous versions of glm. The non existence of these config files
    were detected correctly by the autopkgtest.
    (Closes: #940906)
  * [f188581] d/libglm-dev.install: install CMake package config (again)
  * [e78de54] d/control: increase Standards-Version to 4.4.1
    No further changes needed.

 -- Carsten Schoenert <email address hidden>  Tue, 10 Dec 2019 18:51:22 +0100

Upload details

Uploaded by:
Debian Science Team
Uploaded to:
Sid
Original maintainer:
Debian Science Team
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Builds

Focal: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
glm_0.9.9.6-2.dsc 2.0 KiB b1e36efd442de85f0262bb3678bd2db7a5ed3ab36949a1d32db20a13fe549240
glm_0.9.9.6.orig.tar.xz 2.8 MiB bad3b2a7d575521cd6d1977b48609c1760b3c7dfbd13150b1dcd814b8e79dacb
glm_0.9.9.6-2.debian.tar.xz 8.0 KiB c02aaa50e33be86c43a4b9e78223fc83ddcac46bacaddf8f644f9abdf9947046

No changes file available.

Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.