glm 0.9.6.3-1 source package in Ubuntu

Changelog

glm (0.9.6.3-1) unstable; urgency=medium


  * New upstream release. Closes: #766154

 -- Guus Sliepen <email address hidden>  Mon, 20 Apr 2015 13:19:12 +0200

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Uploaded by:
Guus Sliepen
Uploaded to:
Sid
Original maintainer:
Guus Sliepen
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

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Builds

Wily: [FULLYBUILT] amd64

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File Size SHA-256 Checksum
glm_0.9.6.3-1.dsc 1.7 KiB ab49bcca40a0164a0704b48d05c60ee18830d219f046440ce8c17376abb5e800
glm_0.9.6.3.orig.tar.xz 2.6 MiB f9ab688bd6af1e0c454d887e1f5506518f2530d195ce057d96be1a769d42dfbb
glm_0.9.6.3-1.debian.tar.xz 4.1 KiB 9a5ea8a113de8dfbbe1d67dcb8ca1840d7d6a8bbc39685aaab36e06819e6b385

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.