glm 0.9.4.6-2 source package in Ubuntu
Changelog
glm (0.9.4.6-2) unstable; urgency=low [ Steve Langasek ] * Add Multi-Arch: foreign header to facilitate cross-compilation. -- Guus Sliepen <email address hidden> Wed, 09 Oct 2013 23:07:07 +0200
Upload details
- Uploaded by:
- Guus Sliepen
- Uploaded to:
- Sid
- Original maintainer:
- Guus Sliepen
- Architectures:
- all
- Section:
- libs
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
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glm_0.9.4.6-2.dsc | 1.1 KiB | 205faab278308c1f7bd9689a64651f9c77c9350f5b23f353ac38e3c1e52ed5fd |
glm_0.9.4.6.orig.tar.gz | 4.4 MiB | 70d9574c3f8b7a670f04990ce7d4226b8739081bf0d228f1a1e0bc6e6ae1912c |
glm_0.9.4.6-2.debian.tar.gz | 3.1 KiB | b5773b2ede9b960b02ba1ecaf29a518fb5f0cf42db135575b9d35227d432f929 |
Available diffs
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.