glm 0.9.4.6-2 source package in Ubuntu

Changelog

glm (0.9.4.6-2) unstable; urgency=low


  [ Steve Langasek ]
  * Add Multi-Arch: foreign header to facilitate cross-compilation.

 -- Guus Sliepen <email address hidden>  Wed, 09 Oct 2013 23:07:07 +0200

Upload details

Uploaded by:
Guus Sliepen
Uploaded to:
Sid
Original maintainer:
Guus Sliepen
Architectures:
all
Section:
libs
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Builds

Trusty: [FULLYBUILT] i386

Downloads

File Size SHA-256 Checksum
glm_0.9.4.6-2.dsc 1.1 KiB 205faab278308c1f7bd9689a64651f9c77c9350f5b23f353ac38e3c1e52ed5fd
glm_0.9.4.6.orig.tar.gz 4.4 MiB 70d9574c3f8b7a670f04990ce7d4226b8739081bf0d228f1a1e0bc6e6ae1912c
glm_0.9.4.6-2.debian.tar.gz 3.1 KiB b5773b2ede9b960b02ba1ecaf29a518fb5f0cf42db135575b9d35227d432f929

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.