gamemode 1.8.1-2build1 source package in Ubuntu

Changelog

gamemode (1.8.1-2build1) noble; urgency=high

  * No change rebuild for 64-bit time_t and frame pointers.

 -- Julian Andres Klode <email address hidden>  Mon, 08 Apr 2024 17:58:08 +0200

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Uploaded by:
Julian Andres Klode
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Very Urgent

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release main misc
Noble release main misc

Downloads

File Size SHA-256 Checksum
gamemode_1.8.1.orig.tar.gz 77.4 KiB c52af84f41f5a867f66a817472e9d784d137702233f01d2cd3d96488458b2f0d
gamemode_1.8.1-2build1.debian.tar.xz 6.3 KiB f19406ff360fdb5c756279a5968c0e4ee4013d3374a5f9f2dc2c4bb372a76f75
gamemode_1.8.1-2build1.dsc 2.4 KiB c40260f7555d1b7206d837e70b7984fc3399cf703c3e303dd87fa4e9fc67800c

View changes file

Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package is a metapackage including everything that is necessary to run
 gamemode-enabled games or to enable it by hand for applications. It includes
 a program called '/usr/games/gamemoderun', which can invoke gamemode into any
 application. It also includes '/usr/games/gamemode-simulate-game', which
 invokes gamemode, sleeps for 10 seconds and then exits. This allows you to
 test whether gamemode is working properly on your system, it will return
 gamemode's error message if something went wrong, otherwise it will exit with
 a 0 status.

gamemode-daemon: Optimise Linux system performance on demand (daemon)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the daemon and helper files.

gamemode-daemon-dbgsym: debug symbols for gamemode-daemon
gamemode-dbgsym: debug symbols for gamemode
gamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for gamemode.

libgamemode0: Optimise Linux system performance on demand (host library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the host library for gamemode. It is an internal
 library which communicates with the daemon.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto0: Optimise Linux system performance on demand (client library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library. It is a client library
 which loads libgamemode if installed. The library can also be used to inject
 gamemode into any program with the LD_PRELOAD environment variable.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0